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'''''Hint:''' This walkthrough makes extensive use of compass directions (north, south, east, west). Disabling the option '''Rotating minimap''' under the User Interface settings may make it easier to follow these directions.'' | '''''Hint:''' This walkthrough makes extensive use of compass directions (north, south, east, west). Disabling the option '''Rotating minimap''' under the User Interface settings may make it easier to follow these directions.'' | ||
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=== Nursery room === | === Nursery room === | ||
[[File:Prologue-01.jpg|thumb|right|Nursery room]] | |||
This is the room in which the game begins. The main character has broken free out of a [[Mind Flayer Pod]] and is standing alone in the room. Around the room there are various empty mind flayer pods indicating that there might be other survivors. | This is the room in which the game begins. The main character has broken free out of a [[Mind Flayer Pod]] and is standing alone in the room. Around the room there are various empty mind flayer pods indicating that there might be other survivors. | ||
In the middle of the room there is a mind flayer "nursery" i.e. a pool filled with larvae. Upon interacting with it, you can [[Ability check|Investigate]] it to determine that it's about to break apart. If you try to touch it, it explodes and causes a small amount of damage to your character. To the south of the nursery | 1. In the middle of the room there is a mind flayer "nursery" i.e. a pool filled with larvae. Upon interacting with it, you can [[Ability check|Investigate]] it to determine that it's about to break apart. If you try to touch it, it explodes and causes a small amount of damage to your character. To the south of the nursery there is a dead mind flayer which you can loot for a [[Spiked Bulb]]. | ||
Further south you can climb up to a small elevation in the room, where a dead [[Mind Flayer Thrall]] can be looted for a [[Scroll of Mage Armour]] and 3gp. Lying aside him is a [[Slave Mind]] --a human brain preserved in a jar-- that can be picked up. | 2. Further south you can climb up to a small elevation in the room, where a dead [[Mind Flayer Thrall]] can be looted for a [[Scroll of Mage Armour]] and 3gp. Lying aside him is a [[Slave Mind]] --a human brain preserved in a jar-- that can be picked up, though it's unclear whether it has any use. | ||
To the east of the room, slightly southward, you can go up to a larger elevated area | 3. To the east of the room, slightly southward, you can go up to a larger elevated area, circling around all the way to the northwest of the room. Along this elevated area you can find: 1. a [[Cartilaginous Chest]] containing a [[Potion of Healing]] and a [[Potion of Fire Resistance]], 2. a [[Caustic Bulb]] lying on a table, and 3. a second cartilaginous chest containing a bottle of [[Alchemist's Fire]] and a [[Grease Bottle]]. | ||
On the west side of the room you will find an illithid restoration device that fully heals you upon interaction, and a door to the next room. | On the west side of the room you will find an illithid restoration device that fully heals you upon interaction, and a door to the next room. | ||
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=== Brain room === | === Brain room === | ||
[[File:Prologue-02.jpg|thumb|right|Brain room]] | |||
1. The dead bodies of three [[Lesser Imp|Lesser Imps]] will greet you in this room. Loot them for a [[Potion of Healing]] and a [[Scroll of Fire Bolt]]. Directly aside their bodies is a table on which you can find a [[Caustic Bulb]], three [[Mucoid Shell|Mucoid Shells]], a [[Sodalite Shell]], and a [[Barbed Device]]. These are mostly junk items; only the bulb has a use. To the right, there's another table with an [[Illithid Record]] and a [[Hollow Shell]]. The shell is junk, but the record can be interacted with to reveal that it contains knowledge about [[Goblin]] culture. | |||
2. Westwards and to the north of the room there is a table on which you can find an [[Eldritch Tablet]], an [[Illithid Manuscript]], and a [[Dark Mind]] (another brain in a jar). The tablet and manuscript can be interacted with just like the illithid record. The tablet contains knowledge about humanoid history (elves, dwarves, humans, etc.), and the manuscript seems to tell a story about "a brain, a githyanki warrior, and centuries of darkness." | |||
In the middle of the room, a small elevator can get you to an upper section of the room. Here you will find a dying person sitting on a chair with their scalp removed, their exposed brain telepathically asking you for help. Otherwise, you can find here a pair of Cartilaginous Chests containing [[random loot]]. | 3. In the middle of the room, a small elevator can get you to an upper section of the room. Here you will find a dying person sitting on a chair with their scalp removed, their exposed brain telepathically asking you for help. Otherwise, you can find here a pair of Cartilaginous Chests containing [[random loot]]. | ||
==== The Intellect Devourer ==== | |||
When you interact with the person in the chair, your character [[Ability check|may be able]] to notice that the exposed brain is not in fact the person's own brain, but rather an [[Intellect Devourer]]. You have various options to try to free the creature from the skull, although you can also just leave it in place or destroy it outright. Should you choose to free it and succeed, it can give you a bit of information about your situation, and will become a temporary [[companion]] who can assist you in battle. | When you interact with the person in the chair, your character [[Ability check|may be able]] to notice that the exposed brain is not in fact the person's own brain, but rather an [[Intellect Devourer]]. You have various options to try to free the creature from the skull, although you can also just leave it in place or destroy it outright. Should you choose to free it and succeed, it can give you a bit of information about your situation, and will become a temporary [[companion]] who can assist you in battle. | ||
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While freeing the Intellect Devourer from the skull, you also have the option of trying to mutilate it to make it more obedient to you, although this seems to be unnecessary as it's obedient to you either way, and failing the [[ability check]] while trying to mutilate it will cause the creature to go hostile. | While freeing the Intellect Devourer from the skull, you also have the option of trying to mutilate it to make it more obedient to you, although this seems to be unnecessary as it's obedient to you either way, and failing the [[ability check]] while trying to mutilate it will cause the creature to go hostile. | ||
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=== Meeting Lae'zel === | |||
[[File:Prologue-03.jpg|thumb|right|Meeting Lae'zel]] | |||
To the west of the brain room there's an opening in the Nautiloid's shell. An outer path leads northwest, where you have to jump over a gap and will have your first encounter with the [[Githyanki]] soldier [[Lae'zel]], who was previously seen in the opening cinematic, also being infected with a larva. | |||
As Lae'zel jumps down from a ledge to attack you, the telepathic connection between you caused by the mind flayer larva makes her realize that you're not under mind control, and that the two of you could cooperate. She insists that you go to the helm of the Nautiloid, where you can take control of it. | As Lae'zel jumps down from a ledge to attack you, the telepathic connection between you caused by the mind flayer larva makes her realize that you're not under mind control, and that the two of you could cooperate. She insists that you go to the helm of the Nautiloid, where you can take control of it. | ||
{{clear}} | |||
You can exit this room to the west, climbing some stairs out to open air and towards the nose of the Nautiloid. There's a healing pod | ==== Imp battle ==== | ||
[[File:Prologue-04.jpg|thumb|right|Imp battle room (the imps have already been killed; the red and green dots indicate creatures on the upper level, not in this room)]] | |||
(The outlines of this room are not visible on the map since it overlaps with the nose of the ship at the upper level. In the screenshot of the map to the right, the red circle indicates the approximate outline of the room.) | |||
In the room ahead, there are three lesser imps you need to defeat. This is most easily done with ranged sneak attacks. One imp will drop a [[Handaxe]] and another a [[Light Crossbow]]. | |||
Other than that, you can loot a dead mind flayer in this room for two void bulbs and a potion of healing, and another dead mind flayer who has been incinerated can be looted for a [[Potion of Speed]], a void bulb, and a caustic bulb. | |||
You can exit this room to the west, climbing some stairs out to open air and towards the nose of the Nautiloid. There's a healing pod before the stairs. | |||
{{clear}} | |||
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=== Nose of the Nautiloid === | === Nose of the Nautiloid === | ||
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A short cinematic will play as you walk out into open air, in which the nose of the Nautiloid in front of you is badly damaged by attacking red dragons. Thankfully this doesn't affect our route. | A short cinematic will play as you walk out into open air, in which the nose of the Nautiloid in front of you is badly damaged by attacking red dragons. Thankfully this doesn't affect our route. | ||
[[File:Prologue-05.jpg|thumb|right|Nose of the Nautiloid]] | |||
[[File:Prologue-06.jpg|thumb|right|The path forward]] | |||
There are also two lesser imps towards the south here having some sort of argument, one of them already wounded. Just use some ranged attacks on them and you can easily finish them off. There's a [[Battleaxe]] lying on the ground here. | 1. Various dead lesser imps and thralls can be looted around this whole area for minor riches and equipment, including a [[Studded Shield]]. One incinerated dead thrall all the way towards the nose of the ship has a [[Potion of Poison Resistance]] (where the "1" is marked on the map). You just have to jump over some fire to reach the body. She also holds on to yet another brain in a jar, and this one is called [[Our Mind]]. | ||
2. Turning back, you can climb another set of stairs to reach an upper level of the Nautiloid, from either side. An Intellect Devourer will tell you that you must go to the helm of the ship to provide assistance. You can choose to attack, but the ensuing fight may actually prove difficult as there are also two lively thralls here maintaining some cannons. If you want to kill them for the little XP you will get, ranged sneak attacks might be the best option. | |||
3. There are also two lesser imps towards the south here having some sort of argument, one of them already wounded. Just use some ranged attacks on them and you can easily finish them off. There's a [[Battleaxe]] lying on the ground here. | |||
Talking to some of the dying [[Enthralled Cultist|Enthralled Cultists]] on the ground around this area can give you a little insight on how they think. One will talk about red, flying rats in the kitchen clawing at him, clearly referring to the imps who attack the thralls. Another will speak as if he's talking to his mother, saying that he's tired and wants to go to sleep early. Although talking to them reveals, rather tragically, that the thralls are just poor, regular humans under mind control, you can nevertheless finish them off for some very minor gold and XP. (They are about to die anyway, might as well put them to rest.) | Talking to some of the dying [[Enthralled Cultist|Enthralled Cultists]] on the ground around this area can give you a little insight on how they think. One will talk about red, flying rats in the kitchen clawing at him, clearly referring to the imps who attack the thralls. Another will speak as if he's talking to his mother, saying that he's tired and wants to go to sleep early. Although talking to them reveals, rather tragically, that the thralls are just poor, regular humans under mind control, you can nevertheless finish them off for some very minor gold and XP. (They are about to die anyway, might as well put them to rest.) | ||
The path forward is back into the Nautiloid via a corridor to | The path forward is back into the Nautiloid via a corridor to our north, stretching east. There's a mucous membrane you just need to attack to break through, and then a door leading into the next major room. | ||
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=== Shadowheart room === | === Shadowheart room === | ||
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If you weren't able to pick the reliquary containing the Eldritch Rune for Shadowheart's pod, you'll want to look into the room to the east to find the key. To the south, in turn, you can finally enter the helm. | If you weren't able to pick the reliquary containing the Eldritch Rune for Shadowheart's pod, you'll want to look into the room to the east to find the key. To the south, in turn, you can finally enter the helm. | ||
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=== Ceremorphosis room === | === Ceremorphosis room === | ||
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There's nowhere to go from this room but back to the previous, so at this point you can go back and south, towards the helm. | There's nowhere to go from this room but back to the previous, so at this point you can go back and south, towards the helm. | ||
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=== Helm of the Nautiloid === | === Helm of the Nautiloid === | ||
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Note that nearing the console also makes another two lesser imps and another lesser hellboar appear, though these should be easy to kill or even just run past. (If you've already milked Zhalk and the flayer for XP, you really don't need these minor guys on top of all that.) Once you've reached the console, interact with it to start a cutscene and end the prologue. | Note that nearing the console also makes another two lesser imps and another lesser hellboar appear, though these should be easy to kill or even just run past. (If you've already milked Zhalk and the flayer for XP, you really don't need these minor guys on top of all that.) Once you've reached the console, interact with it to start a cutscene and end the prologue. | ||
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=== The crash (cutscene) === | === The crash (cutscene) === |