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There are four textures in a generic armour item. Sometimes there are 3, as an item has no MSK and all the colour is on the BM (For example, Mizora's outfit). Sometimes 4-5, as an item may have a GM (glowmap). | There are four textures in a generic armour item. Sometimes there are 3, as an item has no MSK and all the colour is on the BM (For example, Mizora's outfit). Sometimes 4-5, as an item may have a GM (glowmap). | ||
== Basecolour == | == Basecolour/Base Map == | ||
This controls colour strength. It is flat and white or grey, as colours are overlaid on it via the MSK. The shader for the game is quite powerful so many BM are not very detailed. It will be called a BM if it has no transparency, and BMA if it does. The A stands for alpha, as transparency requires an alpha channel. | This controls colour strength. It is flat and white or grey, as colours are overlaid on it via the MSK. The shader for the game is quite powerful so many BM are not very detailed. It will be called a BM if it has no transparency, and BMA if it does. The A stands for alpha, as transparency requires an alpha channel. | ||