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|+ Armour and shield proficiency by race and class | |+ Armour and shield proficiency by race and class | ||
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! Race !! {{SmallIcon|Light Armour Icon.png}} !! {{SmallIcon|Medium Armour Icon.png}} !! {{SmallIcon|Heavy Armour Icon.png}} !! {{SmallIcon|Shields Icon.png}} | ! Race !! {{SmallIcon|Light Armour Icon.png}} !! {{SmallIcon|Medium Armour Icon.png}} !! {{SmallIcon|Heavy Armour Icon.png}} !! {{SmallIcon|Shields Icon.png}} | ||
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| {{Class|Wizard}} || - || - || - || - | | {{Class|Wizard}} || - || - || - || - | ||
|} | |} | ||
* x = proficient | |||
* - = not proficient | |||
* o = some subclasses are proficient | |||
== Spellcasting proficiency == | == Spellcasting proficiency == | ||
All creatures in Baldur’s Gate 3 have proficiency in spellcasting. This means that the creature's proficiency bonus will always be added to the attack rolls of spells, and to the Difficulty Class of saving throws imposed on others via spells. More explanation under [[Spells#Spellcasting_ability|Spells]]. | All creatures in Baldur’s Gate 3 have proficiency in spellcasting. This means that the creature's proficiency bonus will always be added to the attack rolls of spells, and to the Difficulty Class of saving throws imposed on others via spells. More explanation under [[Spells#Spellcasting_ability|Spells]]. |