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{{Tab | {{Tab | ||
|one=D&D 5e rule changes | |one=D&D 5e rule changes | ||
|one-name=Rule | |one-name=Rule changes | ||
|two=D&D 5e race changes | |two=D&D 5e race changes | ||
|two-name=Race | |two-name=Race changes | ||
|three=D&D 5e class changes | |three=D&D 5e class changes | ||
|three-name=Class | |three-name=Class changes | ||
|four=D&D 5e spell changes | |four=D&D 5e spell changes | ||
|four-name=Spell | |four-name=Spell changes | ||
|five=D&D 5e feat changes | |five=D&D 5e feat changes | ||
|five-name=Feat | |five-name=Feat changes | ||
}}This page | }}This page describes any changes that have been made to the rules of certain [[spells]] in ''Baldur's Gate 3'' (BG3), from their original specifications in ''Dungeons and Dragons 5th Edition'' (D&D 5e). Other rule changes can be found on their [[D&D 5e Rule Changes|related pages]]. | ||
The rule changes described on this | The rule changes described on this and related pages are written with the assumption the reader understands the relevant D&D 5e rule. These pages will not explain what the D&D 5e rule is, only what the changed or altered BG3 rule is. These pages also include many BG3 features and abilities that are unchanged from D&D 5e to help a D&D 5e player quickly see which options have changed and which have not, and make decisions without having to do additional research. If the BG3 rule aligns with a OneD&D rule or other playtest material from D&D 5e, that is considered a rule change from D&D 5e. | ||
==General== | ==General== | ||
* In the same turn, you can use both your action and bonus action to cast non-cantrip spells. | * In the same turn, you can use both your action and bonus action to cast non-cantrip spells. | ||
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* Cantrips get their 2nd damage increase when reaching level 10 instead of level 11, e.g. {{SAI|Fire Bolt}} deals 3d10 by level 10. | * Cantrips get their 2nd damage increase when reaching level 10 instead of level 11, e.g. {{SAI|Fire Bolt}} deals 3d10 by level 10. | ||
* No spells of 7th level or higher are available, as 7th level spell slots are generally first acquired at class level 13 and BG3's level cap is 12. | * No spells of 7th level or higher are available, as 7th level spell slots are generally first acquired at class level 13 and BG3's level cap is 12. | ||
=== Reaction | |||
=== Reaction spells === | |||
When choosing whether to use a reaction spell, players have access to a lot more information than they normally would in D&D 5e. For example: | When choosing whether to use a reaction spell, players have access to a lot more information than they normally would in D&D 5e. For example: | ||
* When choosing whether to cast a spell that can modify the result of an attack roll, you are told the result of the attack roll, the required roll needed for a hit, and whether the attack roll was a critical hit or miss. | * When choosing whether to cast a spell that can modify the result of an attack roll, you are told the result of the attack roll, the required roll needed for a hit, and whether the attack roll was a critical hit or miss. | ||
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==Cantrips== | ==Cantrips== | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+Changes to cantrips | ||
|- | |- | ||
!Spell | !Spell name!!Range and | ||
duration changes | |||
!Other | !Other changes | ||
|- | |- | ||
|{{SAI|Acid Splash}}||-||Affects all creatures within a 2 m / 7 ft radius. | |{{SAI|Acid Splash}}||-||Affects all creatures within a 2 m / 7 ft radius. | ||
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|} | |} | ||
==First | ==First level spells== | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+Changes to first level spells | ||
|- | |- | ||
!Spell | !Spell name!!Range and | ||
duration changes | |||
!Other | !Other changes | ||
|- | |- | ||
|{{SAI|Animal Friendship}} | |{{SAI|Animal Friendship}} | ||
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|} | |} | ||
==Second | ==Second level spells== | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ Changes to second level spells | ||
|- | |- | ||
! Spell | ! Spell name!!Range and | ||
duration changes | |||
!Other | !Other changes | ||
|- | |- | ||
|{{SAI|Aid}}||Lasts until long rest||Affects all allies within range, not a limited number. [[Downed (Condition)|Downed]] allies heal an additional 1 hit point similar to a help action. | |{{SAI|Aid}}||Lasts until long rest||Affects all allies within range, not a limited number. [[Downed (Condition)|Downed]] allies heal an additional 1 hit point similar to a help action. | ||
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|} | |} | ||
==Third | ==Third level spells== | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+Changes to third level spells | ||
|- | |- | ||
!Spell | !Spell name!!Range and | ||
duration changes | |||
!Other | !Other changes | ||
|- | |- | ||
|{{SAI|Animate Dead}}||-||The caster can choose between a zombie or skeleton with each cast. Both creatures have different stat blocks than what is in the Monster Manual, and can be found on the [[Animate Dead|spell's page]]. | |{{SAI|Animate Dead}}||-||The caster can choose between a zombie or skeleton with each cast. Both creatures have different stat blocks than what is in the Monster Manual, and can be found on the [[Animate Dead|spell's page]]. | ||
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|} | |} | ||
==Fourth | ==Fourth level spells== | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+Changes to fourth level spells | ||
|- | |- | ||
!Spell | !Spell name!!Range and | ||
duration changes | |||
!Other | !Other changes | ||
|- | |- | ||
|{{SAI|Banishment}}||Duration reduced from 1 Minute / 10 rounds to 2 rounds.||Does not have the secondary effect of permanently banishing extra-planar entities (e.g. Celestials, Fiends) at the end of the spell. | |{{SAI|Banishment}}||Duration reduced from 1 Minute / 10 rounds to 2 rounds.||Does not have the secondary effect of permanently banishing extra-planar entities (e.g. Celestials, Fiends) at the end of the spell. | ||
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|} | |} | ||
==Fifth | ==Fifth level spells== | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+Changes to fifth level spells | ||
!Spell | !Spell name | ||
!Range and | !Range and duration changes | ||
!Other | !Other changes | ||
|- | |- | ||
|{{SAI|Banishing Smite (Melee)|Banishing Smite}} | |{{SAI|Banishing Smite (Melee)|Banishing Smite}} | ||
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|} | |} | ||
==Sixth | ==Sixth level spells== | ||
Upcasting benefits are not listed for any sixth level spells, as it is not possible to acquire spell slots of 7th level or higher in the game. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+Changes to sixth level spells | ||
!Spell | !Spell | ||
!Range and | !Range and duration changes | ||
!Other | !Other changes | ||
|- | |- | ||
|{{SAI|Arcane Gate}} | |{{SAI|Arcane Gate}} | ||
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|} | |} | ||
== | ==See also== | ||
*[[D&D 5e | *[[D&D 5e rule changes]] | ||
*[[D&D 5e | *[[D&D 5e class changes]] | ||
*[[D&D 5e | *[[D&D 5e race changes]] | ||
*[[D&D 5e | *[[D&D 5e feat changes]] |