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→Armor/Clothing Texture Maps (Basic)
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=== What if I want to use x and x? === | === What if I want to use x and x? === | ||
Some combinations of the above are also possible, though again, we are limited by the amount of non-VT ones that allow for them: | Some combinations of the above are also possible, though again, we are limited by the amount of non-VT ones that allow for them. See the page [[Modding:Non-VT Shaders|here]]. | ||
Many more shader configs with specific purposes exist, you can always check within the shader config .lsf file to see what texture maps + parameters it allows. | |||
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