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Revamped page. Added Area interactions section. This is a WIP and should be improved.
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(Revamped page. Added Area interactions section. This is a WIP and should be improved.) |
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An '''Area''' describes a space that has special effects on creatures that enter it. They can be generated by [[items]], [[spells]], or creature actions. Areas have properties that describe them. | An '''Area''' describes a space that has special effects on creatures that enter it. They can be generated by [[items]], [[spells]], or creature actions. Areas have properties that describe them. | ||
== Area | == Area types == | ||
=== | There are different types of areas, which have different properties and interactions. | ||
=== Surface === | |||
An area that exists as a flat layer on the floor. The effects of surfaces can be avoided by flying over them with things like {{SAI|Fly (Class Action)|Fly}} or {{SAI|Tempestuous Magic: Flight}}. Surfaces include [[Acid Surface]] or [[Ice Surface]], and can also include spells such as {{SAI|Web}}. These areas can be examined in-game and will display as a Surface. | |||
Examples of surfaces are: [[Ice (area)|Ice]], [[Acid (area)|Acid]] and [[Grease (area)|Grease]] | |||
=== Cloud === | |||
An area that exists as a cloud above the floor. They can be blown away with {{SAI|Gust of Wind}}. These areas can be examined in-game and will display as a Cloud. | |||
Examples of clouds are: [[Fog (area)|Fog]] | |||
=== Summoned === | |||
Areas that show up in the combat log as being summoned. Summoned areas generally work by applying a condition to creatures that enter them. Summoned areas can be placed on top of each other, but cannot stack with identical areas as a creature can only have one instance of the applied conditions at a time. These areas cannot be examined in-game, but may have a condition representing them found on their source spell different from the one applied when entering. | |||
Examples of summoned areas are: [[Hunger of Hadar (area)|Hunger of Hadar]]. | |||
== Area interactions == | |||
There are multiple types of interactions found in-game that can alter areas. These are found as the {{code|SurfaceChange()}} function. Not all interactions work with all surfaces, see "Interactions" on an area page to see what it interacts with and how. | |||
These values are from {{code|ValueLists.txt}}: | |||
{| class="wikitable" | |||
! Value !! Description !! Example !! Can be found on | |||
|- | |||
| None || || || | |||
|- | |||
| Ignite || Explodes the area or sets it on fire. || Can explode Smokepowder and turn multiple surfaces into Fire. || {{SAI|Fire Bolt}} | |||
|- | |||
| Douse || Extinguishes fire || Can remove Fire || {{SAI|Ray of Frost}} | |||
|- | |||
| Electrify || Makes the surface electric. || Can turn Water into Electrified Water. || {{SAI|Shocking Grasp}} | |||
|- | |||
| Deelectrify || || || | |||
|- | |||
| Freeze || Freezes the area. || Can turn Water to Ice. || {{SAI|Ray of Frost}} | |||
|- | |||
| Melt || Melt a surface. || Can turn Ice to Water. || {{SAI|Fire Bolt}} | |||
|- | |||
| Vaporize || Vaporizes a surface. || || | |||
|- | |||
| Condense || || || | |||
|- | |||
| DestroyWater || Destroys water || Removes Water || {{SAI|Destroy Water}} | |||
|- | |||
| Clear || || || | |||
|- | |||
| Daylight || || || {{SAI|Daylight}} | |||
|- | |||
| TurnHellfire || || || | |||
|- | |||
| UnturnHellfire || || || | |||
|} | |||
{{NavGameplay}} | {{NavGameplay}} | ||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] |