924
editsMore actions
no edit summary
(Created page with "<div class="nomobile" column-width: "60em2;> {| class="nomobile" style="text-align:center; margin: auto; border:1px solid #785000; font-size:83%; background-color:#1B1B1B; width: 60;" ; |- style="font-weight:bold; background-color:#281C14; color:#c27736; border:0px none;" | colspan="2" | 30px|link=Template:NavWiki Community • Guides • Modding |- | style="background-color:#28201B...") |
No edit summary |
||
Line 14: | Line 14: | ||
<categorytree hideprefix="1" hideroot="1" mode="pages">Modding resources</categorytree> | <categorytree hideprefix="1" hideroot="1" mode="pages">Modding resources</categorytree> | ||
</div> | </div> | ||
|}</div><div class="noexcerpt navigation-not-searchable" style="text-align:center"><span class="nodesktop"> [[Modding:Index|Modding index]] </span></div> | |}</div>Making custom hair for BG3 with Hair Tool | ||
Prerequisites: | |||
BG3 Modder’s Multitool | |||
LSLib | |||
Blender 3.6 or 4.0 | |||
GR2 import/export addon for Blender | |||
Hair Tool addon and preset library | |||
VSCode | |||
UUID addon for VSCode | |||
Em’s Quick Hair Template | |||
* Load environment (head, body?) | |||
* Load Hair Tool bob preset, flip 180 degrees and place on the head | |||
* Make some small edits to the preset | |||
* Finalize hair to turn preset into mesh | |||
* Load BG3 hair texture and apply to the hair | |||
* Manually fix the UVs by X-flipping, then scaling down to the correct size | |||
* Find similar vanilla hair and load it into Blender | |||
* Parent custom hair to vanilla armature, add armature modifier | |||
* Transfer auto-snapping weights from vanilla hair to custom hair | |||
* Rename object data name to match vanilla hair | |||
* Reset vertex paint to black | |||
* Paint blue highlights, blur out | |||
* Apply all transforms, export as .dae | |||
* Using LSLib, conform to vanilla hair, then export as .GR2 | |||
* Hotload into game as a replacer, make any necessary changes to the mesh | |||
* Set up quick template for the custom hair | |||
* After seeing it in game, change hairpreset, scalp, and material IDs if needed | |||
* Done! | |||
<div class="noexcerpt navigation-not-searchable" style="text-align:center"><span class="nodesktop"> [[Modding:Index|Modding index]] </span></div> |