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If you’re not really sure what you’re looking at, BG3’s hair models are composed of pieces called “hair cards” that are essentially just long strips of mesh, or planes, with a hair texture applied. This is a (comparatively) low-poly way of making hair. | If you’re not really sure what you’re looking at, BG3’s hair models are composed of pieces called “hair cards” that are essentially just long strips of mesh, or planes, with a hair texture applied. This is a (comparatively) low-poly way of making hair. | ||
If you want to see how the hair looks on a head, you can import a head model into Blender too using the exact same method you used for the hair. Just make sure the race of the [[Modding:Head Models|Head Model]] you choose matches the hair you’re working with—so if you’re editing HAIR_HUM_F_Afro_Long_A, choose a human or humanlike head. | If you want to see how the hair looks on a head, you can import a head model into Blender too, using the exact same method you used for the hair. Just make sure the race of the [[Modding:Head Models|Head Model]] you choose matches the hair you’re working with—so if you’re editing HAIR_HUM_F_Afro_Long_A, choose a human or humanlike head. | ||
=== Editing the Mesh in Blender=== | === Editing the Mesh in Blender=== |