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* {{Attack Roll}} | * {{Attack Roll}} | ||
* {{Range|melee}} (Inherits Weapon Range) | * {{Range|melee}} (Inherits Weapon Range) | ||
* {{SavingThrow|STR}} to avoid being knocked[[ | * {{SavingThrow|STR}} to avoid being knocked [[Prone]] | ||
* {{Recharge|Short Rest}} | * {{Recharge|Short Rest}} | ||
{| role="presentation" class="wikitable mw-collapsible" | |||
| <strong>[[File:Prone Condition Icon 3.png|frameless|upright=0.12]] Prone</strong> | |||
|- | |||
| {{C|[[File:Duration Icons.png|frameless|25px]] Duration: 2 turns}} | |||
* Can't move or act, and has {{Disadvantage}} on Strength and Dexterity [[Saving Throws]]. | |||
* Attacks against a Prone creature have {{Advantage}} if they're made within <code>3m / 10ft</code> of the creature. | |||
* A Prone creature must spend half its [[Movement Speed]] to stand up. | |||
|} | |||
== Notes == | == Notes == | ||
* '''Backbreaker''' deals damage as if your weapon damage die was 1d4. | * '''Backbreaker''' deals damage as if your weapon damage die was 1d4. |