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Open Blender 3.6 and [https://github.com/Norbyte/dos2de_collada_exporter install the Collada/GR2 exporter plugin]. This will allow you to import and export .GR2s, which is the file type BG3 uses for its models. | Open Blender 3.6 and [https://github.com/Norbyte/dos2de_collada_exporter install the Collada/GR2 exporter plugin]. This will allow you to import and export .GR2s, which is the file type BG3 uses for its models. | ||
We recommend creating a project folder to hold your various hair mod files. | |||
=== Loading a Mesh === | === Loading a Mesh === | ||
Let’s load a hair mesh into Blender! Go to the [[Modding:Hair Meshes]] page and pick a mesh that you like. Take note of the Asset Name—that’s what it’s called in the game files. Open the Multitool and search the index for this Asset Name. It should have a .GR2 extension, e.g. Hair_GTY_F_GithyankiCut_Short_A_Spring.GR2. Once you find it, copy it to | Let’s load a hair mesh into Blender! Go to the [[Modding:Hair Meshes]] page and pick a mesh that you like. Take note of the Asset Name—that’s what it’s called in the game files. Open the Multitool and search the index for this Asset Name. It should have a .GR2 extension, e.g. Hair_GTY_F_GithyankiCut_Short_A_Spring.GR2. Once you find it, copy it to your project folder to make it easier to find. Then go into Blender, go to File, and Import the .GR2. | ||
Here is an [https://youtu.be/yQSqRF7dLB8?si=dbmIX2UpsK5XtDFR example video of installing the plugin and importing a GR2]. | Here is an [https://youtu.be/yQSqRF7dLB8?si=dbmIX2UpsK5XtDFR example video of installing the plugin and importing a GR2]. |