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Here are some common issues you might run into while editing the hair in Blender: | Here are some common issues you might run into while editing the hair in Blender: | ||
'''Will there be issues if I import | '''Will there be issues if I import a second (or more) vanilla hair mesh to add parts of it to my hair?''' You can definitely do this, and it’s a great way to make a hairstyle look unique. However, make sure all of your meshes are parented to one armature. If your hair meshes use the same material (same hair texture), we recommend [https://www.youtube.com/watch?v=gxmgZ_X1kbI combining them for simplicity] once you’re done. | ||
'''My hair is stretching weirdly, or even appearing on the floor in game.''' You need to apply transforms on the hair mesh and armature using CTRL + A > All Transforms. | '''My hair is stretching weirdly, or even appearing on the floor in game.''' You need to apply transforms on the hair mesh and armature using CTRL + A > All Transforms. | ||
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'''Can I add custom highlights/greying to my hair if I don’t like the vanilla ones?''' Yes! This is done using Vertex Paint. See [[Modding:Custom Hair Highlights|this tutorial]] for more details. The tutorial should work the same way for adding greying—just paint with a red color instead of a blue one. | '''Can I add custom highlights/greying to my hair if I don’t like the vanilla ones?''' Yes! This is done using Vertex Paint. See [[Modding:Custom Hair Highlights|this tutorial]] for more details. The tutorial should work the same way for adding greying—just paint with a red color instead of a blue one. | ||
'''None of the vanilla hairs seem to have the part I want. Can I make my own custom hair for BG3?''' Tutorial for this coming soon(TM)! | |||
Done with editing the mesh in Blender? Follow this tutorial to set up the files for inclusion into the game! [[Guide:Hair Creation]] | Done with editing the mesh in Blender? Follow this tutorial to set up the files for inclusion into the game! [[Guide:Hair Creation]] |