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| ritual = | | ritual = | ||
| class learns at level 1 =Wizard, Knowledge Domain | | class learns at level 1 =Wizard, Knowledge Domain | ||
| summary =This spell lets you | | summary =This spell lets you create an invisible magical spying eye to safely scout around. | ||
| description =You create an invisible, magical eye within range that hovers in the air until long rest. | | description =You create an invisible, magical eye within range that hovers in the air until long rest. | ||
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| higher levels = | | higher levels = | ||
| notes =* This may sound similar to the [[Scrying Eye]] NPC in Baldur's Gate 3, however the Scrying Eye is actually a result of another 5e spell - [https://www.dndbeyond.com/spells/scrying Scrying], which is quite differently implemented in BG3, as the Scrying's orb can only be seen with see invisibility and it is invulnerable to damage and only can be destroyed by Dispel Magic (or a similar effect). | | notes =* This may sound similar to the [[Scrying Eye]] NPC in Baldur's Gate 3, however the Scrying Eye is actually a result of another 5e spell - [https://www.dndbeyond.com/spells/scrying Scrying], which is quite differently implemented in BG3, as the Scrying's orb can only be seen with see invisibility and it is invulnerable to damage and only can be destroyed by Dispel Magic (or a similar effect). | ||
| this is an example = yes | |||
}} | |||
== Comprehend Languages == | |||
{{SpellPage | |||
| name =Comprehend Languages | |||
| image =Comprehend Languages.webp | |||
| level =1 | |||
| school =Divination | |||
| ritual =yes | |||
| class learns at level 1 =Wizard, Bard, Sorcerer, Warlock | |||
| summary =This spell lets you understand any spoken or written language. | |||
| description =Until long rest you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see. | |||
This spell doesn't decode secret messages in a text or a glyph, such as an arcane sigil, that isn't part of a written language. | |||
| range = self | |||
| higher levels = | |||
| notes =* This spell could have been used to communicate with enemies and sentient creatures who don't speak Common. Larian probably decided it wasn't worth it to add NPCs who speak various different languages that the player may or may not understand, Additionally, many books would be written in languages you don't know, forcing the player to use this spell, creating obstacles that might feel repetitive and tiresome after a while. | |||
| this is an example = yes | |||
}} | |||
== True Seeing == | |||
{{SpellPage | |||
| name =True Seeing | |||
| image =True Seeing.webp | |||
| level =6 | |||
| school =Divination | |||
| ritual = | |||
| class learns at level 1 =Wizard, Cleric, Sorcerer, Warlock, Bard | |||
| summary =This spell grants a creature truesight to see through illusions, invisibility and magical secret doors. | |||
| description =Touch an ally to give them the ability to see things as they actually are until long rest. The affected creature has [[File:True Seeing Icon.webp|25px]] [https://www.dndbeyond.com/sources/basic-rules/monsters#Truesight truesight], notices secret doors hidden by magic, sees through illusions, shapeshifters and invisible creatures, all out to a range of 120 feet. | |||
| range = melee | |||
| higher levels = | |||
| notes =* This spell can reveal a lot of hidden information to the player, but it does require you to be level 11, so it would allow the players to immediately see through [[Orin]]'s disguises (as if it wasn't obvious enough) as well as through other shapeshifters like [[Dolor]] and the other [[Doppelganger]]s, [[Grisly]], [[Jatlo]]. This probably interfered too much with the plot. | |||
| this is an example = yes | |||
}} | |||
== Levitate == | |||
{{SpellPage | |||
| name =Levitate | |||
| image =Levitate.webp | |||
| level =2 | |||
| school =Transmutation | |||
| ritual = | |||
| class learns at level 1 =Wizard, Sorcerer | |||
| summary =This spell makes a creature hover in the air. | |||
| description =Choose one creature or loose object within 60 ft. It rises vertically up to 20 feet, and remains suspended there for 10 turns. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected. | |||
You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range. | |||
When the spell ends, the target floats gently to the ground if it is still aloft. | |||
| range = ranged | |||
| higher levels = | |||
| notes =* This spell has the duration of 10 minutes (60 turns) but Baldur's Gate 3 doesn't do durations like that so it would probably only have 10 turns. | |||
| this is an example = yes | |||
}} | |||
== Mending == | |||
{{SpellPage | |||
| name =Mending | |||
| image =Mending.webp | |||
| level =cantrip | |||
| school =Transmutation | |||
| ritual = | |||
| class learns at level 1 =Wizard, Sorcerer | |||
| summary =This spell repairs a single break or tear in an object you touch. | |||
| description =This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage. | |||
This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object. | |||
{{Prereq|Can only be used outside of combat.}} | |||
| range = touch | |||
| higher levels = | |||
| notes =* This spell has the duration of 10 minutes (60 turns) but Baldur's Gate 3 doesn't do durations like that so it would probably only have 10 turns. | |||
| this is an example = yes | | this is an example = yes | ||
}} | }} |