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→Fixed a typo in the critical hits section
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Some equipment, feats and class features allow a creature to score a critical hit on natural rolls of 19 or 20, or even 18 to 20. The benefits are the same as for a regular critical hit. | Some equipment, feats and class features allow a creature to score a critical hit on natural rolls of 19 or 20, or even 18 to 20. The benefits are the same as for a regular critical hit. | ||
Some [[feats]], [[Classes|class features]], and [[items]] [[Critical Hit threshold reduction|reduce]] the critical hit threshold by 1, allowing the creature to land critical hits by rolling 19 or higher on attack rolls. Multiple sources of this effect stack, allowing the critical hit threshold to go even lower than 19. | |||
Some conditions, such as {{cond|Sleeping}} and {{cond|Paralysed}}, automatically turn all incoming attacks into critical hits. | Some conditions, such as {{cond|Sleeping}} and {{cond|Paralysed}}, automatically turn all incoming attacks into critical hits. |