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| recharge = Short Rest | | recharge = Short Rest | ||
| save = Strength | | save = Strength | ||
| condition = Weapon Dropped! | |||
| notes = | | notes = | ||
* Target must have an actual weapon equipped; claws and the like do not count and cannot be dropped. | * Target must have an actual weapon equipped; claws and the like do not count and cannot be dropped. |