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→Casting spells
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== Casting spells == | == Casting spells == | ||
Most spells require an {{action}}, but some require a {{action|bonus}} or a {{action|reaction}}. Spells learned through class features also require available spell slots. | |||
Additionally, most spells cannot be cast by a character who is {{cond|silenced}}, as they cannot speak the magic words required. | |||
When casting a spell that affects another creature, the caster may have to make an [[Attack roll|attack roll]] against the target's [[AC]], in order to determine if it's a hit or miss. Spells in the form of rays (like {{SAI|Ray of Enfeeblement}}) or projectiles (like {{SAI|Fire Bolt}} or {{SAI|Eldritch Blast}}) often require attacks rolls. | |||
<div style="text-align: center; font-weight:bold;">{{InfoBlob|{{D20}} + | The caster adds the corresponding spellcasting ability modifier, as well as their proficiency bonus, to the results of the attack roll. | ||
<div style="text-align: center; font-weight:bold;">{{InfoBlob|{{D20}} + proficiency Bonus + spellcasting ability modifier}}</div> | |||
Spells that conjure harmful creatures or objects (like {{SAI|Flaming Sphere}} or {{SAI|Spiritual Weapon}}) usually require the summoned entity to make attacks on their own turn, using the caster's spell attack above. | Spells that conjure harmful creatures or objects (like {{SAI|Flaming Sphere}} or {{SAI|Spiritual Weapon}}) usually require the summoned entity to make attacks on their own turn, using the caster's spell attack above. | ||
Spells which create a damaging effect at a point in space (like {{SAI|Fireball}}) or affect a character directly (like {{SAI|Hold Person}}) do not require an | Spells which create a damaging effect at a point in space (like {{SAI|Fireball}}) or affect a character directly (like {{SAI|Hold Person}}) do not require an attack roll, but often allow a target to attempt to save against the spell, ignoring or reducing the spell's effect. This saving throw is made against the caster's spellcasting DC. | ||
Spells which do not directly harm other creatures generally don't require an attack roll or saving throw. There are also some harmful spells which are exceptions to the above: {{SAI|Magic Missile}} automatically hits its targets, while {{SAI|Sleep}} and {{SAI|Colour Spray}} automatically affect creatures with up to a specific number of [[hit points]]. | Spells which do not directly harm other creatures generally don't require an attack roll or saving throw. There are also some harmful spells which are exceptions to the above: {{SAI|Magic Missile}} automatically hits its targets, while {{SAI|Sleep}} and {{SAI|Colour Spray}} automatically affect creatures with up to a specific number of [[hit points]]. |