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[[File:Custom Difficulty.webp|200px|thumb|right]] | [[File:Custom Difficulty.webp|200px|thumb|right]] | ||
Custom difficulty lets the player tweak various gameplay elements to their liking. Custom Mode settings with the exception of two can be changed at any time. However the player cannot revert back to the original Explorer, Balanced or Tactician difficulty. The following options can be tweaked: | Custom difficulty lets the player tweak various gameplay elements to their liking. Custom Mode settings with the exception of two can be changed at any time. However the player cannot revert back to the original Explorer, Balanced or Tactician difficulty. The following options can be tweaked: | ||
; Use Honour mode's single save system : The player cannot load saves outside the main menu, and the game will override the save with the same conditions as Honour mode. | |||
* Unlike in Honour mode, players can reload the save if their party dies. It is possible for players to become stuck if the game is saved when the party is about to all be downed, such as during an enemy turn. | |||
* This setting can't be changed once the game starts. | |||
* Default: Off | |||
; Enemy aggression : Adjust how dangerous enemy combatants will be in combat. | |||
* Default: Balanced. | |||
* Explorer: ''"Enemies will not be as ruthless in combat."'' | |||
* Enemy aggression: Adjust how dangerous enemy combatants will be in combat. | * Balanced: ''"Enemies will provide a balanced challenge."'' | ||
* | * Tactician: ''"Enemies will attack ruthlessly and efficiently."'' | ||
; Character power : Adjusts how powerful players, allies and enemies are by modifying their bonuses to rolls and how hard they are to kill. | |||
* Default: Balanced. | |||
* Explorer: ''"Friendly characters will be stronger and harder to kill in combat."'' | |||
* Balanced: ''"Keeps enemies and allies alike at the same level of strength."'' | |||
* | * Tactician: ''"Hostile characters will be stronger and harder to kill in combat."'' | ||
; Enemy loadouts : Adjust the items and spells enemies will have access to in combat. | |||
* Default: Balanced. | |||
* Explorer: ''"Enemies will only have access to basic spells and items."'' | |||
* Balanced: ''"Enemies will use a variety of spells and items in combat."'' | |||
* | * Tactician: ''"Enemies will employ advanced spells and items in combat."'' | ||
; Additional combat mechanics : Change the difficulty of combats by adjusting how many new mechanics or enemies are added to certain fights. | |||
* Default: Balanced. | |||
* Explorer: No details. | |||
* Balanced: No details. | |||
* | * Tactician: No details. | ||
; Proficiency bonus : Increase the proficiency bonus of all characters - reducing the impact of random rolls. This will impact game balance. | |||
* Default: 0x. (At level 1 +2). | |||
* Range: -1x - 4x (At level 1, bonus at -1x is +1, 0x is +2, 1x is +3, 2x is +4, 3x is +5 and 4x is +6) | |||
; Enemy critical hits : Enemies will be able to score [[Attack_roll#Critical_Miss_/_Critical_Hit|Critical Hits]]. | |||
* | * Default: On | ||
; No death saving throws : Enable to stop player characters dying at 0 hit points. They will be stabilised until [[Help|Helped]]. | |||
* Default: Off. | |||
* | ; Disable free first strikes : Harming a character before combat starts will cost you one attack or action on your first turn in initiative. | ||
* Default: On. | |||
* | ; Camp cost multiplier : Adjust how many [[Camp Supplies|camp supplies]] a [[long rest]] costs. | ||
* Default: 1x (40 supplies per Long Rest). | |||
* | * Range: 0.5x - 3x (20, 40, 60, 80, 100, 120). | ||
; Short rest full heal : Your health is fully restored on a [[short rest]]. | |||
* | * Default: Off. | ||
; Trade price modifier : All prices traders ask for their wares are multiplied by this value. All prices you get for your gear are divided by this value. | |||
* Default: 2.5x (Item worth 100gp costs 250gp and sells for 40gp). | |||
* | * Range: 1x - 4x (item worth 100gp at 1x costs 100gp and sells for 100gp, whereas item worth 100gp at 4x costs 400gp and sells for 25gp). | ||
; Multiclassing : Enable to allow choosing an additional class upon level-up. | |||
* | * This setting can't be changed once the game starts. | ||
* Default: On. | |||
; Always prompt reactions : All reactions that can pause the game will do so by default. | |||
* | * Default: Off. | ||
* | ; Hide NPC health : Only HP counts of characters controlled by the player will be displayed. | ||
* Default: Off. | |||
* | ; Hide failed perception rolls : Perception rolls to spot traps and hidden objects in the world will only be displayed if successful. | ||
* Default: Off. | |||
* | ; Hide passive rolls in dialogues : Prevent dialogues showing you if you have passed or failed a passive roll to learn information. | ||
* Default: Off. | |||
* | ; Preview dialogue check difficulty before rolling : Enable to see how hard Ability or Skill Checks will be before you select them as dialogue options. | ||
* Default: Off. | |||
* | ; Hide Difficulty Class during rolls : Obscure the [[Difficulty Class]] while making ability checks during dialogues, as well as when lockpicking and disarming traps. | ||
* Default: Off. | |||
* | |||
* | |||
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