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*If a single attack does multiple independent instances of damage, Arcane Charge will boost each one, so spells like {{SAI|Magic Missile}} will benefit the most. | *If a single attack does multiple independent instances of damage, Arcane Charge will boost each one, so spells like {{SAI|Magic Missile}} will benefit the most. | ||
*Some [[damage rider]]s behave as independent sources of damage and will get boosted by Arcane Charge. See [[DRS effects]] for a comprehensive list of damage riders that work like this. For instance, Arcane Charge will boost both the weapon damage and {{SAI|Colossus Slayer}} damage of a single attack. | *Some [[damage rider]]s behave as independent sources of damage and will get boosted by Arcane Charge. See [[DRS effects]] for a comprehensive list of damage riders that work like this. For instance, Arcane Charge will boost both the weapon damage and {{SAI|Colossus Slayer}} damage of a single attack. | ||
*The movement speed penalty from Arcane Charge can be mitigated by {{SAI|Freedom of Movement}}, but not any effects that only mitigate [[Difficult Terrain]] like {{SAI|Land's Stride}}. | *The movement speed penalty from Arcane Charge can be mitigated by {{SAI|Freedom of Movement}}, but not any effects that only mitigate [[Difficult Terrain]] like {{SAI|Land's Stride: Difficult Terrain}}. | ||
}} | }} | ||
{{up to date | 2023-10-22 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | {{up to date | 2023-10-22 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> |