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→Fifth Level Spells
(Update True Strike rules difference; D&D 5e RAW states "On your next turn, you gain advantage..." but BG3 allows it to apply to attack rolls made on the same turn with bonus actions or additional actions (via haste, action surge, etc)) |
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==Fifth Level Spells== | ==Fifth Level Spells== | ||
{{stub|section}} | {{stub|section}} | ||
{| class="wikitable" | |||
|+Fifth Level Spell Changes | |||
!Spell Name | |||
!Range and Duration Changes | |||
!Other Changes | |||
|- | |||
|{{SAI|Banishing Smite (Melee)|Banishing Smite}} | |||
| | |||
| | |||
|- | |||
|{{SAI|Cloudkill}} | |||
|Range reduced to 18 m / 60 ft instead of 120 ft. | |||
|The caster can manually reposition the cloud, instead of it automatically moving away from the caster each round. | |||
|- | |||
|{{SAI|Cone of Cold}} | |||
|Range reduced to 9 m / 30 ft instead of 60 ft. | |||
| - | |||
|- | |||
|{{SAI|Conjure Elemental}} | |||
|Range reduced to 18 m / 60 ft instead of 90 ft. | |||
|Rather than any elemental below a certain Challenge Rating, the caster can summon one of four specific types. At level 6, four stronger types become available. Concentration is not required to maintain control of the summoned creature. | |||
|- | |||
|{{SAI|Contagion}} | |||
| - | |||
| - | |||
|- | |||
|{{SAI|Destructive Wave}} | |||
| - | |||
|Does not offer the option to deal {{Damage type|Necrotic}} damage. | |||
|- | |||
|{{SAI|Dispel Evil and Good}} | |||
| - | |||
|Affects Aberrations and Elementals, in addition to Celestials, Fey, Fiends, and Undead as in 5e. Does not offer the option to send extraplanar creatures back to their home plane. | |||
|- | |||
|{{SAI|Dominate Person}} | |||
| - | |||
|Always grants full control over the target without using the caster's actions to do so. Can only be used on enemies. | |||
|- | |||
|{{SAI|Flame Strike}} | |||
| - | |||
|Deals 5d6 {{Damage type|Fire}} damage and 5d6 {{Damage type|Radiant}} damage, instead of 4d6 of each. Both damage types are increased when upcast, rather than the caster choosing one or the other. | |||
|- | |||
|{{SAI|Greater Restoration}} | |||
| - | |||
|Can remove Cursed and Stunned conditions, as well as Charmed and Petrified. Eliminates all such effects on the target, rather than just one. | |||
|- | |||
|{{SAI|Hold Monster}} | |||
|Range reduced to 18 m / 60 ft instead of 90 ft. | |||
|The spell itself is not changed, but note that the range for automatic critical hits is increased from 5 ft to 10 ft for ''all'' [[Paralysed (Condition)|Paralyse]] effects. | |||
|- | |||
|{{SAI|Insect Plague}} | |||
|Range reduced to 18 m / 60 ft from 300 ft. | |||
| - | |||
|- | |||
|{{SAI|Mass Cure Wounds}} | |||
| - | |||
|Heals all allies in range rather than being limited to 6. | |||
|- | |||
|{{SAI|Planar Binding}} | |||
|Casting time reduced to 1 action from 1 hour; duration reduced to 1 minute from 24 hours. | |||
|Greatly simplified; just charms the target and turns it into an allied NPC for the duration if it fails the save. Requires concentration. Upcasting does not increase the duration. | |||
|- | |||
|{{SAI|Seeming}} | |||
|Range increased to 18 m / 60 ft instead of 30 ft. Lasts until dispelled rather than 8 hours. | |||
|Same limited set of disguises as {{SAI|Disguise Self}}. Can only be applied to the 4 members of your main party, rather than any number of creatures in range. Requires concentration. | |||
|- | |||
|{{SAI|Telekinesis}} | |||
| - | |||
|Does not require spellcasting ability checks to be able to throw things. Throwing a creature requires the creature to fail a Strength save, rather than a contested ability check. | |||
|- | |||
|{{SAI|Wall of Stone}} | |||
|Range reduced to 18 m / 60 ft instead of 120 ft. | |||
|The stone panels are immune to {{Damage type|Psychic}} damage and vulnerable to {{Damage type|Force}} and {{Damage type|Thunder}} damage. | |||
|} | |||
==Sixth Level Spells== | ==Sixth Level Spells== |