3,082
editsMore actions
m
→Rooms
HarveyPekar (talk | contribs) |
HarveyPekar (talk | contribs) m (→Rooms) |
||
Line 39: | Line 39: | ||
* The vents, grease traps, and gargoyle heads can also be disarmed using a [[Trap Disarm Toolkit]]. Given the number of traps, the dearth of toolkits the party will likely have at this early stage of the game, and the fact that a toolkit will be consumed and the trap will be triggered if the attempt fails, this can be a risky option. | * The vents, grease traps, and gargoyle heads can also be disarmed using a [[Trap Disarm Toolkit]]. Given the number of traps, the dearth of toolkits the party will likely have at this early stage of the game, and the fact that a toolkit will be consumed and the trap will be triggered if the attempt fails, this can be a risky option. | ||
====Shrine of Jergal==== | ====Shrine of Jergal==== | ||
Behind heavy oak doors to the north lies a large, overgrown chamber centered around an imposing, skeletal statue. A successful [[Religion]] check (DC: 15) identifies the statue as [[Jergal]], the divine scribe and former greater deity of death. There is a hidden button to the west of the statue at {{Coords|298|-232}}. When pressed, a secret door beside the button will open and the [[Entombed Scribe|Entombed Scribes]] and [[Entombed Warrior | Behind heavy oak doors to the north lies a large, overgrown chamber centered around an imposing, skeletal statue. A successful [[Religion]] check (DC: 15) identifies the statue as [[Jergal]], the divine scribe and former greater deity of death. There is a hidden button to the west of the statue at {{Coords|298|-232}}. When pressed, a secret door beside the button will open and the skeletons in the room (four [[Entombed Scribe|Entombed Scribes]] and one [[Entombed Warrior]]) will come to life and attack the party. | ||
* The | * The enemies can be disarmed before triggering the fight by looting their weapons. This is more useful against the warrior, as the scribes will rarely attack with their staves. | ||
* The | * The enemies can be thrown into a pile before triggering the trap. However, moving them causes the battle to start immediately. | ||
===Camp Followers=== | ===Camp Followers=== |