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* East of the room with the [[Entombed Scribe|Entombed Scribes]], near the water, is a ladder leading above to the [[Chapel Entrance]] through a locked trapdoor {{Coords|-252|-270}}. A lever next to the ladder will unlock the trapdoor. | * East of the room with the [[Entombed Scribe|Entombed Scribes]], near the water, is a ladder leading above to the [[Chapel Entrance]] through a locked trapdoor {{Coords|-252|-270}}. A lever next to the ladder will unlock the trapdoor. | ||
*It is possible to access the Dank Crypt from the outside by lockpicking the same hatch to the east of the [[Chapel Entrance]] {{Coords|318|362}}. | *It is possible to access the Dank Crypt from the outside by lockpicking the same hatch to the east of the [[Chapel Entrance]] {{Coords|318|362}}. | ||
=== | ===Rooms=== | ||
====Trapped Sarcophagus==== | ====Trapped Sarcophagus==== | ||
The southern room with a sarcophagus in the middle is heavily trapped. When the sarcophagus is opened, gargoyle heads lining the west and east walls will start firing firebolts into the room. Meanwhile, gas vents will start pouring flammable gas into the room | The southern room with a sarcophagus in the middle is heavily trapped. When the sarcophagus is opened, gargoyle heads lining the west and east walls will start firing firebolts into the room. Meanwhile, gas vents will start pouring flammable gas into the room, and [[Grease]] traps will flood the ground with [[Prone (Condition)|slippery]], [[difficult Terrain]] and additional flammable surfaces. All of these traps require [[Perception]] checks (DC: 15) to spot. On the middle pillar on the eastern side of the room is a button that will turn off the traps once triggered; it also requires a perception check to spot. | ||
* The gas vents can be blocked by placing crates, vases, and other similar items on top of them. | * The gas vents can be blocked by placing crates, vases, and other similar items on top of them. | ||
* The | * The vents, grease traps, and gargoyle heads can also be disarmed using a [[Trap Disarm Toolkit]]. Given the number of traps, the dearth of toolkits the party will likely have at this early stage of the game, and the fact that a toolkit will be consumed and the trap will be triggered if the attempt fails, this can be a risky option. | ||
====Shrine of Jergal==== | ====Shrine of Jergal==== | ||
There is a hidden button | Behind heavy oak doors to the north lies a large, overgrown chamber centered around an imposing, skeletal statue. A successful [[Religion]] check (DC: 15) identifies the statue as [[Jergal]], the divine scribe and former greater deity of death. There is a hidden button to the west of the statue at {{Coords|298|-232}}. When pressed, a secret door beside the button will open and the [[Entombed Scribe|Entombed Scribes]] and [[Entombed Warrior|Entombed Warriors]] in the room will come to life and attack the party. | ||
* The [[Entombed Scribe|Entombed Scribes]] and [[Entombed Warrior|Entombed Warriors]] can be disarmed before triggering the trap by looting their weapons. | * The [[Entombed Scribe|Entombed Scribes]] and [[Entombed Warrior|Entombed Warriors]] can be disarmed before triggering the trap by looting their weapons. | ||
* The [[Entombed Scribe|Entombed Scribes]] and [[Entombed Warrior|Entombed Warriors]] can be thrown into a pile before triggering the trap. However, moving them causes the battle to start immediately. | * The [[Entombed Scribe|Entombed Scribes]] and [[Entombed Warrior|Entombed Warriors]] can be thrown into a pile before triggering the trap. However, moving them causes the battle to start immediately. | ||
===Camp Followers=== | ===Camp Followers=== | ||
* [[Withers]] will emerge from a sarcophagus in the secret room, if the sarcophagus is interacted with. He will ask the player a question and then later join the player in their camp. [[Withers]] will offer resurrection, hireling, and respec services in the camp. | * [[Withers]] will emerge from a sarcophagus in the secret room, if the sarcophagus is interacted with. He will ask the player a question and then later join the player in their camp. [[Withers]] will offer resurrection, hireling, and respec services in the camp. Withers will eventually show up in camp even without visiting the Dank Crypt. | ||
[[Category:Locations]] | [[Category:Locations]] | ||
[[Category:Act One Locations]] | [[Category:Act One Locations]] |