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== Glossary == | |||
There is not necessarily any community consensus regarding the following terms and they may only make sense within the context of this article. | |||
* '''Attached''': A damage instance attached to an attack or spell in the damage log. | |||
* '''Attack damage''': A damage bonus implemented with <code>WeaponDamage()</code> or similar functions. These bonuses are well-behaved and will only ever apply once per attack. | |||
* '''Damage rider''': A damage bonus implemented with <code>DamageBonus()</code>. These bonuses can potentially apply many times in a single attack since they boost each independent damage instance. | |||
* '''Damage rider source''': A damage bonus implemented with <code>DealDamage()</code>. These bonuses create an independent damage instance instead of adding damage to an existing instance. | |||
* '''Detached''': A damage instance not grouped with the triggering attack or spell in the damage log. | |||
* '''DRS''': See '''damage rider source''' | |||
* '''Universal damage rider''': A '''damage rider''' that doesn't have conditions like <code>IsSpell()</code> and can boost even '''detached''' damage instances. |