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=== Shape === | === Shape === | ||
Areas have certain shapes. Areas of the same type displace each other, and each shape affects how a creature is affected by an area. | Areas have certain shapes. Areas of the same type displace each other, and each shape affects how a creature is affected by an area. | ||
; | ; Surface | ||
: An area that exists as a flat layer on the floor. The effects of | : An area that exists as a flat layer on the floor. The effects of surfaces can be avoided by spells such as [[Fly]]. Surfaces include [[Acid Surface]] or [[Ice Surface]], and can also include spells such as {{SAI|Web}}. | ||
; Cloud | ; Cloud | ||
: An area that exists as a cloud above the floor. They can be blown away with {{SAI|Gust of Wind}}. Clouds include both clouds of elements such as [[Steam Cloud]] as well as some spell effects, like {{SAI|Fog Cloud}}. | : An area that exists as a cloud above the floor. They can be blown away with {{SAI|Gust of Wind}}. Clouds include both clouds of elements such as [[Steam Cloud]] as well as some spell effects, like {{SAI|Fog Cloud}}. | ||
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Areas are either '''persistent''' or '''temporary'''. Persistent areas do not disappear on their own, though they can turn into other areas (such as [[Ice Surface]] melting into [[Water Surface]]. Temporary areas are usually tied to a [[spellcaster]]'s {{concentration}}, or otherwise have a set duration after which they vanish. | Areas are either '''persistent''' or '''temporary'''. Persistent areas do not disappear on their own, though they can turn into other areas (such as [[Ice Surface]] melting into [[Water Surface]]. Temporary areas are usually tied to a [[spellcaster]]'s {{concentration}}, or otherwise have a set duration after which they vanish. | ||
== | == Elemental surface == | ||
Elemental surfaces are a special kind of area that has the following properties: | |||
* is a | * is a surface or cloud | ||
* persistent | * persistent | ||
* can transform into other | * can transform into other areas | ||
Many surfaces existed in [[Larian Studio]]'s previous game, ''Divinity: Original Sin 2'', and are carried over into [[Baldur's Gate 3]]. | Many elemental surfaces existed in [[Larian Studio]]'s previous game, ''Divinity: Original Sin 2'', and are carried over into [[Baldur's Gate 3]]. | ||
{{NavGameplay}} | {{NavGameplay}} | ||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] |