More actions
8 February 2024
- 06:0806:08, 8 February 2024 diff hist +11 Stealing →Picking Pockets: After more experimentation, it looks like weight has a minor effect. For example, a Leather Armor worth 40g has 1 higher DC than 4 Potions of Healing, also worth 40g. Tag: Visual edit
- 06:0306:03, 8 February 2024 diff hist −1 Stealing →Picking Pockets: The DC for successfully pickpocketing an item depends on its monetary value, not its weight. A Scroll of Disintegrate or a large pile of gold will have a high DC, while a heavy piece of junk armor will have a much lower DC. Tag: Visual edit
7 February 2024
- 06:2306:23, 7 February 2024 diff hist −1 m Stealing →Picking Pockets: Remove extra comma after removing the Resistance entry from the variable bonus section. Tag: Visual edit
6 February 2024
- 21:2121:21, 6 February 2024 diff hist +34 m Stealing Fix unclear garbage in my elaboration on the pickpocket DC roll target. Tag: Visual edit
- 21:1921:19, 6 February 2024 diff hist +109 Stealing →Picking Pockets: Corrected a particular point of the DC display - flat bonuses *are* used in the calculation, but variable dice-roll bonuses are not. Tag: Visual edit