Sleet Storm is a level 3 conjuration spell. This spell allows spellcasters to call forth a storm that douses fire, creates an icy surface, and disrupts the concentration of spellcasters.
Saving throw.
Description
Call forth a storm that douses fire, creates an Ice surface, and forces spellcasters to succeed at a
Saving throw in order to maintain Concentration.
![](/w/images/thumb/e/e7/Saving_Throw_Icon.png/25px-Saving_Throw_Icon.png)
Properties
At higher levels
Casting this spell at a higher level grants no additional benefit.
Area: Sleet Storm
![Sleet Storm Sleet Storm](/w/images/thumb/4/47/Sleet_Storm_Unfaded_Icon.webp/30px-Sleet_Storm_Unfaded_Icon.webp.png)
Duration: 10 turns
AoE: 9 m / 30 ft (Radius)
A magical storm of snow, hail, and rain.
Type: Summoned
How to learn
Classes:
- Class level 5: Druid, Sorcerer, Wizard, Nature Domain (Domain Spell), Tempest Domain (Domain Spell), and Circle of the Land (Arctic or Coast)
- Class level 6: Storm Sorcery, and College of Lore (via Magical Secrets)
- Class level 10: Bard (via Magical Secrets)
Notes
- Any
Fire damage will burn away the surface for the turn. If the caster continues to concentrate, the ice surface will form again the following turn.
- The DC of the saving throw to break Concentration uses the spellcasting modifier of the most recently acquired spellcasting class rather than the spellcasting modifier that was used for the initial casting of Sleet Storm.
- The incantation for Sleet Storm is Impero Tibi, Latin for "I command you".
Visuals
External links[edit | edit source]
Sleet storm on the Forgotten Realms Wiki