Produce Flame is a cantrip (Conjuration). This cantrip creates a blue flame in the caster's palm that emanates light and can be thrown at enemies.
9 m / 30 ft radius and deals 1d8
Fire damage when thrown.
Description
A flame in your hand sheds a light in a
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Throwing the flame immediately after you conjure it does not cost an Action. Extinguishing or throwing it on subsequent turns costs an action. The throw has a range of 9 m / 30 ft.
Properties
- Cost
Action
- Details
Range: Self
UID
Shout_ProduceFlame
At higher levels
- At character level 5, the damage of the hurled flame increases to 2d8
Fire.
- At character level 10, the damage of the hurled flame increases to 3d8
Fire.
Grants:
Condition: Produce Flame
Duration: Until Long rest
- A flickering flame sheds light in a
9 m / 30 ft radius around the creature.
How to learn
Classes: Races:
- Character level 1: Asmodeus Tiefling
(Character level is the sum of all class levels for a multi-classed character.)
Granted by features:Granted by items:
Notes
- Objects such as torches, campfires, and braziers will ignite when taking fire damage; this spell provides an easy way to ignite them from a distance.
- Produce Flame has two incantations: Fiat Lux, Latin for "let there be light", and Sol Invictus, Latin for "unconquered sun".
Bugs
- The damage on the tooltip for Produce Flame is not marked correctly for the increases at level 5 and 10. The tooltip for the throwing action, , is marked correctly, and the damage scales correctly.
- The version of this Cantrip granted by the Asmodeus Tiefling subrace uses the character's Wisdom modifier to hurl the flame, rather than Charisma as stated in the tooltip.