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Modding:Non-VT Shaders

From bg3.wiki
This is a list of usable non-VT (Virtual Texture) shaders for modding.
  • Public/Shared/Assets/Materials/Characters/CHAR_BASE.lsf (standard. Tints.)
  • Public/Shared/Assets/Materials/Characters/CHAR_BASE_VertCut.lsf (tints and vertcut)
  • Public/Shared/Assets/Materials/InstancePaintIP_Wind_GrassFlowers_AlphaTest_2S_GM_PBR.lsf (glow and two-sided)
  • Public/Shared/Assets/Materials/Characters/CHAR_BASE_AlphaTest.lsf (alpha, MSKCloth)
  • Public/Shared/Assets/Materials/Characters/CHAR_BASE_AlphaTest_2S.lsf (alpha and two-sided, MSKCloth)
  • Public/Shared/Assets/Materials/Characters/CHAR_BASE_AlphaTest_2S_Dither.lsf (Alpha,MSKCloth and vertcut)
  • Public/Shared/Assets/Materials/Characters/CHAR_HMVY_CLEA_GM_Detail_MakeUp.lsf (glow)
  • Public/Shared/Assets/Materials/Characters/CHAR_BASE_VertCut.lsf (vertcut,MSKCloth)
  • Public/Shared/Assets/Materials/Base/Base_AlphaTest.lsf (objects not characters. Alpha.)
  • Base_Glass_Simple.lsf