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Mind flayer (windmill)

From bg3.wiki

The windmill Mind flayer is a notable mind flayer that can be found sleeping underneath the Abandoned Windmill in Rivington during Act Three. It is brain-starved, as a result of its recent ceremorphosis.

Involvement[edit | edit source]

Act Three[edit | edit source]

Main article: Feed the Mind Flayer

If a party member interacts with the mind flayer, The Emperor The Emperor informs them that it is a recently transformed mind flayer, and to kill it to consume its power. The party can sneak away via a Stealth check or awaken the mind flayer.

Upon waking up, the mind flayer notices the party's tadpoles and asks for a fresh brain to consume, which initiates Feed the Mind Flayer Feed the Mind Flayer. The party can bring it a fresh corpse, tell it to find its own food, or kill it. The first and third options grant a free Illithid power.

According to Absolute Orders: Newborn, which is carried by the mind flayer, its former name could have been Alyan.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Extract Brain Extract Brain ()
Damage: 10~100 + modifiersHealing: 6~36

Try to extract the brain of a Stunned or Unconscious creature.

 Melee: 1.5 m / 5  ft
Recharge: Per Turn
Levitate (Illithid Power) Levitate (Illithid Power) ( 4 m / 13 ft)
Float effortlessly to a destination.
 Range: 18 m / 60 ft
Recharge: Per Turn
Mind Blast Mind Blast ()
Damage: 4~32 + modifiers

Spew forth a conical wave of psychic energy and possibly Stun Stun targets within.

INT Save
AoE: 14 m / 47 ft (Cone)
Recharge: Long rest
Tentacle Whip Tentacle Whip ()
Damage: 6~24
D10 Psychic.png
2d10 + 4Damage TypesPsychic

Lash out with your tentacles and possibly Stun your target.

INT Save
 Melee: 1.5 m / 5  ft

Notable loot[edit | edit source]

Related quests[edit | edit source]