More actions
- This entity's proximity to a Meenlock fills it with fear. It will become unless it succeeds a Constitution saving throw.
Properties
MEENLOCK_FEAR
: start of turn
: don't apply
Condition: Frightened
Duration: 1 turn
Spell save DC Wisdom saving throw
- Cannot move. Frightened entities also have Disadvantage on Ability checks and Attack rolls.
Notes
- Prior to Patch #7, this condition's save was a Constitution save instead of a Wisdom save.
Conditions with the same stack ID
Conditions with the stack ID MEENLOCK_FEAR
, only one of these can be applied at the same time:
Condition | Effects |
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