More actions
2d6 (2~12) Cold
2d6 (2~12) Acid
DC 12 Dexterity saving throw
- Standing near a portal to the dark between the stars, infested with unknown horrors.
- Takes 2d6Cold damage at the start of their turn, and possibly 2d6Acid damage at the end of their turn, as long as they are in the area
- They are and the area is .
Properties
: start of turn
Condition: Blinded
- Ranged attacks and spells have a range of 3 m / 10 ft and Attack Rolls suffer Disadvantage.
- Attack Rolls against Blinded creatures have Advantage.