More actions
Greatclub +1 is an uncommon, lightly enchanted (+1) variant of the Greatclubs family of weapons. It is a simple melee weapon that's wielded with both hands.
Without the wrapped leather grip, the weight of the slab of iron at the end of this greatclub would send it flying with a single swing.
Properties
- Damage
- 1d8 + 1 (2~9) + Strength modifier Bludgeoning
- Details
- Rarity: Uncommon
- Enchantment: + 1
- Two-Handed
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 4.5 kg / 9 lb
- Price: 40 gp
-
UID
WPN_HUM_Greatclub_A_1UUID
d64e1a13-18a5-4cdc-ac02-977523435f8f
Weapon actions
If you have proficiency, equip in main hand to gain:
- Tenacity ()
When you miss an attack, deal Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
Where to find
- Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
- Goblin Camp: Always sold by Grat. X: -99 Y: 424
External links[edit | edit source]
- Greatclub on the Forgotten Realms Wiki