Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Goblin Warriors are a generic goblin characters and enemy found throughout Act One.

Involvement[edit | edit source]

Frontline heavy hitters, they are usually armed with two-handed weapons and tougher than most of their kind. Even so, they are relatively weak foes even to a low level party.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Cleave Cleave ()   –  Greataxe
Damage: 1 + modifiers
1 + half weaponDamage TypesSlashing

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

AoE: 2 m / 7 ft (Cone)
Recharge: Short rest
Lacerate Lacerate ()   –  Greataxe
Damage: 2~13
D12 Slashing.png
1d12 + 1Damage TypesSlashing

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Main Hand Attack Main Hand Attack ()   –  Greataxe
Damage: 2~13
D12 Slashing.png
1d12 + 1Damage TypesSlashing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Menacing Attack (Melee) Menacing Attack (Melee) (+ )   –  Greataxe
Damage: 2~13 + modifiers

Spend a superiority die to deal normal weapon damage + 1d8Damage TypesWeapon damage and possibly Frighten Frighten the target.

WIS Save
 Range: Normal weapon range
Prepare Prepare ( 6 m / 20 ft)   –  Greataxe
Spend 6 m / 20 ft of your movement to deal an additional [Strength modifier]Damage TypesPhysicalDRS damage (minimum 1) on each successful weapon attack for the rest of the turn.
 Range: Self
Recharge: Short rest
Throw Stone Throw Stone ()
Damage: 2~5

Throws a sharp stone at a foe.

 Range: 9 m / 30 ft

Named goblin warriors[edit | edit source]