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Goblin Boss
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Goblin Bosses
are generic
goblin
NPCs and enemies found throughout the
High Hall
in
Act Three
.
Combat
[
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|
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]
Attacks and abilities
[
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]
Main Hand Attack
(
) –
Goblin Scimitar
Damage: 3~8
1d6 + 2
Slashing
Make a melee attack with your equipped weapon.
Melee: 1.5 m / 5 ft
Reckless Warcry
(
)
Increase your
Strength
by 3, at the cost of decreasing your
Armour Class
by 1.
AoE: 15 m / 50 ft (Radius)
Throw Stone
(
)
Damage: 2~5
1d4 + 1
Bludgeoning
Throws a sharp stone at a foe.
Range: 9 m / 30 ft
Loot
[
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]
Goblin Scimitar
Spiked Shield
Known goblin bosses
[
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|
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]
Fezzerk
Rozzak
Skrut
Za'krug
Zurga
Last modified
4 March 2025
Contents
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Contents
1
Combat
1.1
Attacks and abilities
2
Loot
3
Known goblin bosses