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Overview | Combat |
This page focuses on Gerringothe's behaviour during her combat encounter. She can be fought in the Reithwin Tollhouse alongside her Grim Visages
Attacks and abilities[edit | edit source]
Allies[edit | edit source]
Encounter details[edit | edit source]
- Gerringothe is surrounded by 6 Grim Visages scattered throughout the building. For each one killed, she will lose 100 of her Hit Points and some of her powerful abilities. The piece of coin armour destroyed follows a fixed sequence each time, irrespective of which Visage is killed:
- , disabling Left Coin Whip
- , disabling Right Coin Whip
- Visages have the passive condition which prevents them from being damaged until the party begins combat. Once the battle has begun, they will teleport up to the 2nd floor and surround the area where Gerringothe patrols.
- Visages have an unlisted immunity to falling damage.
- Her large amount of Hit Points makes it difficult to defeat her quickly without also targeting the Visages.
- Gerringothe's spell deals more damage based on how much gold the target is carrying.
- As the fight continues, Gerringothe will begin using to force the party to be on a constant move. She can also turn larger piles of gold into Coin Halberds throughout the battle.
Tactics[edit | edit source]
- Instead of focusing on Gerringothe, it is better to target the Grim Visages spread throughout the building.
- They are all vulnerable to Psychic damage, making certain weapons and Illithid powers particularly effective at dealing with them. Bard's can notably one shot them, especially when upcast.
- The Visages are also vulnerable to effects that target the Undead. A 5th level Cleric with can potentially destroy or turn multiple Visages at once if they are grouped up together.
- It is important to kill two Grim Visages as soon as possible to remove Gerringothe's ability to use Left Coin Whip and Right Coin Whip, since these attacks deal substantial damage.
- Storing the party's gold at camp will minimize the threat of her which can otherwise easily one-shot party members if they are carrying a few thousand gold.
- Picking up the piles of Gold spread around the building before battle will limit the effective use of and deny Gerringothe opportunities to create halberds.
- that are about to detonate can be easily countered by picking up the coins since they won't explode in the party's inventory.
- Alternatively, the party can instantly kill her (or at least leave her on the verge of death) by sneaking up behind her and using or to hurl her out of a nearby window. Depending on how much damage she took, it may still be necessary to kill at least one Grim Visage. This is a fast and easy way to unlock the "Penny Pincher" achievement.
Honour mode[edit | edit source]
In Honour mode, Gerringothe gains , which allows her to try and one of your party members whenever she loses an armour piece. This can happen either by damaging Gerringothe or killing one of her Grim Visages.
This reaction can be avoided by staying more than 4 m (13 ft) away from her or by passing a Constitution saving throw. On a failure, your party member will be for 4 turns, effectively taking them out of the fight for a while.
Notes[edit | edit source]
- ↑ Gerringothe gains 100 maximum hit points per instance of Coin Armour affecting her.