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Flaming Sphere.webp
Flaming Sphere is a level 2 conjuration spell. This spell allows spellcasters to conjure a Flaming Sphere that can attack and burn enemies.

Description

Summon a Flaming Sphere that deals 2d6Damage TypesFire damage to nearby enemies and objects. It also sheds bright light in a 6 m / 20 ft radius, and dim light for an additional 6 m / 20 ft. Duration: 10 turns. You can move the sphere.

You can remain hidden while casting this spell.

Properties

Cost
Action +  Level 2 Spell Slot
Damage: 2~12
D6 Fire.png
2d6Damage TypesFire
Details
DEX Save (On Save: Targets still take half damage.)
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Concentration Concentration

At higher levels

Upcasting: Casting this spell at a higher level deals an extra 1d6Damage TypesFire damage for each spell slot level above 2nd.

Creature: Flaming Sphere (creature)

Portrait Flaming Sphere (creature).png
Portrait Frame.png

STR

10

DEX

10

CON

10

INT

10

WIS

10

CHA

10

Duration Icon.png Duration

10

HP Icon.png Hit Points

20

Creature AC Icon.png Armour Class

16

Ablaze Ablaze
When the sphere is ablaze, it leaves behind a Fire Fire surface and deals 2d6Damage TypesFire to nearby creatures and objects.
Ram Ram ()
Slam into an enemy creature or object. On a successful save, the target still takes half damage.

How to learn

Classes:

Bugs

  • The DC for the Flaming Sphere's attack is always calculated using the caster's Wisdom modifier, even for wizards.

Visuals

External links[edit | edit source]