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Electric Blood is a passive feature that increases the user's Saving Throws while not wearing armour.
Description
When the wielder deals damage using this weapon, they gain 2 .
Condition: Lightning Charges
Duration: 2 turns
- Lightning courses through you. You have +1 to Attack Rolls and deal an additional 1Lightning damage.
- If you gain 5 charges, they are consumed the next time you deal damage, and you deal an additional 1d8Lightning damage.
- You lose 1 charge per turn.
How to learn
Granted by the weapons: