More actions
Divine Strike: Cold (Melee) is a Nature Domain Cleric weapon action and reaction that deals extra Cold damage upon a melee weapon strike.
Description
Once per turn deal 1d8Cold in addition to your weapon's damage when you make a melee attack.
Properties
- Cost
- Action
- Damage
- Normal weapon damage
- + 1d8 (1~8) Cold
- Details
- Attack roll
- Melee: 1.5 m / 5 ft
- Recharge: Per turn
How to learn
This action is a variation of:
Notes
- Can be done as a post-strike reaction (without spending a Reaction) similar to Divine Smite.
- Critical Hits will also double the damage die.
Bugs
- Possible Bug: Divine Strike does not obey the turn recharge outside of turn-based mode.