Coldbrim Chill is a passive feature that chills the wearer's targets whenever they apply a condition.
Description
Once per turn, any spell condition inflicted on a target also applies 2 turns of .[ See: Bugs]
Condition: Encrusted with Frost
Duration: 2 turns
- Affected entity has
Disadvantage on Dexterity
Saving throws.
- When there are 7 or more turns remaining, the entity must succeed a DC 12
Constitution saving throw or take 1d4
Cold and become . On a successful save, it only takes half damage. Afterward, the frost sloughs away.
- Removed by .
How to learn
Granted by the equipment:
Bugs
- Due to a hidden condition that gets applied when a ranged weapon attack misses, this passive effect applies even though it appears it should not.