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Carrying capacity is the measurement of how much weight a character can carry.
- Nearing this value applies penalties to movement and other abilities;
- Exceeding 80% of this value will cause .
- Exceeding 93.33% (repeating, of course) of this value will cause .
- Exceeding 100% of this value (without reducing the limit) is not generally intended, though it is sometimes possible with Containers.
- Initially calculated as or equivalently , and will update accordingly whenever Strength changes.
- This value can then be multiplied by the single highest modifier in the table below; multiple effects do not stack.
- For instance, a character with 27 Strength and will have (or 1240 lbs) of carrying capacity; additionally being a Human, becoming or , or gaining or will not further change this value.
- As a result, Humans are effectively immune to carrying capacity reductions.
- This value can then be multiplied by the single highest modifier in the table below; multiple effects do not stack.
Effect | Modifier | Source | Duration |
---|---|---|---|
x0.75 | Oil of Diminution | Duration: 2 turns | |
Sethan ( ) | Duration: 5 turns | ||
Duration: 10 turns | |||
x1.25 | Duration: 10 turns | ||
s' | |||
Bigboy's Chew Toy ( ) | |||
Elixir of the Colossus | Duration: Until Long rest | ||
Passive Racial feature. | Permanent | ||
x2.00 | Duration: Until Long rest | ||
The Mighty Cloth | While Equipped | ||
Animal Aspect choice. | While Selected |