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Adrielle is a human cleric of Helm who can be found in Old Garlow's Place in the Lower City during Act Three. She is part of the Anti-Hag Support Group, which is a group of people who have survived encounters with hags.

Involvement[edit | edit source]

Act Three[edit | edit source]

Upon entering Old Garlow's Place, the party find Adrielle and the other members of the Anti-Hag Support Group. Adrielle initially threatens the party, believing them to be agents of a hag. She must be persuaded to back down through dialogue checks; if successfully pacified, she explains that the group is being menaced by Auntie Ethel Auntie Ethel. Otherwise, she and the Anti-Hag Support group attack the party; at this point, hitting Jatlo Jatlo causes him to revert to his true form, and the other hag survivors then become hostile towards him and allied towards the party.

If Mayrina Mayrina died in Act One, then Adrielle is the group leader and directs the party to search the building for a cursed doll that the Hag had sent to threaten them. Upon destroying the doll, Jatlo is revealed to be a Redcap spy working for Auntie Ethel and immediately engages the party in combat.

If Mayrina survived Act One, then Adrielle refers to her as their leader. She explains that the hag somehow hexed Mayrina by turning her into a sheep, and the group is desperately trying to find a cure. Proceeding upstairs and destroying the cursed doll ends the curse and reveals Jatlo as a spy.

After Jatlo has been dealt with, either Adrielle or Mayrina directs the party to a nearby safe with instructions for creating Hag's Bane and reward them with Staff of Interruption. This initiates Avenge the Hag Survivors Avenge the Hag Survivors.

Once the party kills Ethel, they can return to Adrielle or Mayrina to complete the quest and be rewarded with Fey Semblance Amulet.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Concussive Smash Concussive Smash ()   –  Flail
Damage: 2~9

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Divine Strike: Weapon (Melee) Divine Strike: Weapon (Melee) ()   –  Flail
Damage: 3~17
D8 Bludgeoning.pngD8 Weapon.png
+ 1d8Damage TypesWeapon

Once per turn deal 1d8Damage TypesWeapon in addition to your melee weapon damage.

 Melee: 1.5 m / 5  ft
Recharge: Per turn
Guiding Bolt Guiding Bolt ( + )
Damage: 4~24

The next attack roll against this target has Advantage Icon.png Advantage.

 Range: 18 m / 60 ft
Main Hand Attack Main Hand Attack ()   –  Flail
Damage: 2~9

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Sacred Flame Sacred Flame ()
Damage: 1~8

Engulf a target in a flame-like radiance.

DEX Save
 Range: 18 m / 60 ft
Shield of Faith Shield of Faith ( + )
Surround a creature with a shimmering field of magic that increases its Armour Class Armour Class by 2.
 Range: 18 m / 60 ft
Tenacity Tenacity ()   –  Flail
Damage: 1

When you miss an attack, deal Damage TypesBludgeoning damage equal to your Strength modifier anyway (minimum of 1).

Weakening Strike Weakening Strike ()   –  Flail
Damage: 2~5
D4 Weapon.png
1d4 + 1Damage TypesWeapon

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

STR Save
 Range: Normal weapon range
Recharge: Short rest

Related literature[edit | edit source]

Related quests[edit | edit source]

Quest rewards[edit | edit source]

External links[edit | edit source]

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