- "Civilian", children are downgraded to "Zero", and important enemies are upgraded to "Miniboss" and "Boss". Defeating "Zero" and "Civilian" creatures grants respectively20 KB (2,345 words) - 20:00, 16 January 2025
- description cannot move means that creature's Movement Speed is reduced to zero. Thus, teleporting away or removing the web, doesn not enable an Enwebbed628 bytes (84 words) - 19:43, 2 February 2025
- an Unarmed Strike or melee weapon attack reduces a creatures hit points to zero or one, it will become Knocked Out or Knocked Out (Temporary) (see notes2 KB (243 words) - 02:50, 18 December 2024
- It deals 2d8Necrotic damage and kills a target if their hit points reach zero. Possibly drain a target's hit points by 2d8. The target dies if its hit720 bytes (97 words) - 10:27, 14 June 2024
- to bypass the checkpoint. If the player character, who is scanned, killed zero people through the playthrough, the steel watcher will also let them pass3 KB (327 words) - 03:52, 27 October 2024
- after being Downed they will become dead. If a non-playable creature reaches zero hit points they will become dead.2 KB (254 words) - 03:47, 6 February 2025
- If the save fails, concentration ends. If the damage taken is reduced to zero (due to equipment or feats), the concentration saving throw is not triggered6 KB (586 words) - 00:24, 4 February 2025
- Damage dealt to a creature with immunity to that damage type is reduced to zero. Resistance and vulnerability to the same type cancel each other out, but7 KB (1,200 words) - 13:37, 5 February 2025
- cannot have their Hit Point maximum reduced. Characters cannot have fewer than zero hit points, or more than their Hit Point maximum. Temporary hit points are5 KB (885 words) - 00:30, 28 January 2025
- be applied at the same time: If a companion or playable character reaches zero hit points they will be Downed. Removing Downed via one of the following3 KB (262 words) - 16:05, 28 December 2024
- necessary to silence him more than once. Also, while in camp, reducing Raphael to zero (0) hit points with normal attacks will not kill or incapacitate him; he18 KB (2,341 words) - 14:43, 24 January 2025
- one or more of the target's ability scores, potentially to zero. If any score is reduced to zero, the target dies instantly. List of equipment that affects13 KB (3,063 words) - 16:22, 30 November 2024
- Dexterity is typically capped at +2 when wearing medium armour, and is reduced to zero when wearing heavy armour. Most Shields grant +2 AC. Other bonuses include4 KB (1,157 words) - 06:03, 10 October 2024
- conjunction with high Strength and Halfling Luck) is a salient example of rule zero of Dungeons & Dragons in that it defies the Bounded Accuracy principle of6 KB (817 words) - 09:46, 13 February 2025
- multiclassing into Cleric is likely either a bug or another example of rule zero in the game since no other class grants all its skill proficiencies when13 KB (848 words) - 20:36, 4 February 2025
- Bludgeoning damage. It won't add turns if the received damage is reduced to zero due to damage reduction effects (like Force Conduit or Heavy Armour Master3 KB (268 words) - 11:09, 9 December 2024
- multiclassing into Cleric is likely either a bug or another example of rule zero in the game since no other class grants all its skill proficiencies when25 KB (1,501 words) - 23:41, 15 February 2025
- Bludgeoning damage. It won't add turns if the received damage is reduced to zero due to damage reduction effects (like Force Conduit or Heavy Armour Master1 KB (200 words) - 14:40, 29 November 2024
- have been applied since its discovery) is likely another example of rule zero being used by Larian in the game.13 KB (1,411 words) - 16:53, 3 February 2025
- 36 lb Price: 5 gp UUID 77cfc9e7-02ca-4be8-8e01-51ae3f873d60 When damaged to zero hit points: Creates area: Acid Action Throw the barrel to break it, creating1 KB (125 words) - 07:51, 14 December 2024