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VertexColorMaskSlots
So when creating outfits/armors/helmets and such we sometimes will want to hide certain parts of the body or make it so those parts aren't hidden such as wanting a tiara not to hide hair.
You will see something like this in the merged.lsf files:
<node id="VertexColorMaskSlots">
<attribute id="Object" type="FixedString" value="Torso" />
</node>
This is the values you can use:
these are case sensitive so must be used how they are written
Fixed String | Image |
---|---|
Torso | |
Shoulders | |
upperarm | |
lowerarm | |
wrists | |
hands | |
Thighs | |
knees | |
shins | |
feet | |
decolletage_01 | |
decolletage_02 | |
Underwear_Bra | |
Underwear_Panties | |
Underwear_Panties_Tail | |
Private_Parts | |
ModestyLeaf | |
Nipple Covers | |
Sleeves |