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Scimitars

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Revision as of 06:07, 3 February 2023 by Taylan (talk | contribs) (Created page with "{{WeaponTypePage | type = Scimitars | example = Scimitar | category = martial | handedness = one-handed | melee or ranged = melee | damage count = 1 | damage die = 8 | damage modifier = finesse | damage type = Slashing | finesse = yes | light = yes | dippable = yes | actions = * {{Lacerate}} * {{Flourish}} }}")
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Scimitars Scimitars are a type of one-handed martial melee weapon. The following are some base attributes common to most scimitars, although special or magical variants may be significantly different. For the most common, nonmagical type of this weapon, see Scimitar. Further down below, you can find a list of all scimitars in the game.

Properties

Damage
Details
 One-Handed
 Melee: 1.5 m / 5  ft
Finesse Finesse
Light (weapon property) Light
Dippable Dippable

Actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

List of scimitars

Weapon Enchant. Damage Damage Type Weight Price Special


Djinni Scimitar

+1

1d6 + 1
2d10

Slashing
Poison

1.35 kg
2.7 lb

30


Flame Blade (weapon)

3d6

Fire

0.5 kg
1 lb

30


Goblin Scimitar

1d6

Slashing

1.35 kg
2.7 lb

30


Rusty Scimitar

1d6

Slashing

1.35 kg
2.7 lb

3


Scimitar (Sharran)

1d8

Slashing

1.35 kg
2.7 lb

30


Scimitar (Akabi)

1d6

Slashing

1.35 kg
2.7 lb

30


Scimitar of Cinder

+3

1d6 + 3
1d6

Slashing
Fire

1.2 kg
2.4 lb

30

Scorching Strike Scorching Strike ()

Lash out with a blazing strike and possibly Burn Burn your target.


Scimitar

1d6

Slashing

1.35 kg
2.7 lb

30


Kurwin's Cauteriser

+1

1d6 + 1
1d4

Slashing
Fire

1.35 kg
2.7 lb

65
Cauteriser
Deals an additional 1d4Damage TypesFire. On a hit, the target starts Burning Burning unless it succeeds a Constitution Saving throw.


Scimitar +1

+1

1d6 + 1

Slashing

1.35 kg
2.7 lb

40


Speedy Reply

1d6

Slashing

1.35 kg
2.7 lb

65
Nimble Attack
When the wielder hits an enemy with this weapon, they gain Momentum Momentum for 2 turns.


Sylvan Scimitar

+1

1d6 + 1

Slashing

1.35 kg
2.7 lb

65
Melee Caster
Instead of its Dexterity Modifier, the affected entity add its Spellcasting Ability Modifier to Attack rolls.


Adamantine Scimitar

+1

1d6 + 1

Slashing

1.35 kg
2.7 lb

190
Diamondsbane
If an adamantine weapon hits an object, the hit is always critical.
Lethal Weapon
This weapon ignores Resistance to Damage TypesSlashing damage.


Salty Scimitar(rrr)

+2

1d6 + 2

Slashing

1.35 kg
2.7 lb

190

Command Command ()
Cast as a level 1 spell ( Recharge: Long rest.)


Scimitar +2

+2

1d6 + 2

Slashing

1.35 kg
2.7 lb

95


Thorn Blade

+1

1d6 + 1

Slashing

1.35 kg
2.7 lb

190
Poisonous Synergy
While concentrating, your melee weapon attacks deal an additional 1d4Damage TypesPoison.
Ensnaring Strike (Melee) Ensnaring Strike (Melee) ()
Cast as a level 1 spell ( Recharge: Long rest.)


Belm

+2

1d6 + 2

Slashing

1.35 kg
2.7 lb

480

Whirlwind Attack (Weapon Action) Whirlwind Attack ()

Strike out at all nearby foes, making separate Attack rolls against each target.

Perfectly Balanced Strike Perfectly Balanced Strike ()

Send Belm snaking out with an adder's speed, the very exemplar of swiftness embodied in steel.


Justiciar's Scimitar

+2

1d6 + 2

Slashing

1.35 kg
2.7 lb

480
Shadow-Blinding
If you attack with Advantage Icon.png Advantage, you have a chance to Blind Blind your target.[See: Bugs]
Shadowsoaked Blow Shadowsoaked Blow ()

Strike an enemy, adding your proficiency bonus to the damage. Moreover, if the attack hits, it deals an additional 1d6Damage TypesPsychic damage. This attack doesn't break concealment.

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