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Enchantment School

From bg3.wiki
Revision as of 17:49, 7 October 2023 by 65.25.226.60 (talk)
Class Wizard Enchantment Badge Icon.png
Your magic influences, beguiles, and bends the will and conviction of those around you.

Enchantment School is one of the Subclasses of Wizard. These Wizards specialize in controlling and befuddling others.

Subclass Features

This subclass obtains all the features from its base class, Wizard, in addition to its unique features outlined below.

Level 2

Enchantment Savant

Hypnotic Gaze Hypnotic Gaze

  • Once per Long Rest, use an action to target a non-ally creature within  Range: 1.5 m / 5 ft. The target must succeed on a Wisdom saving throw or become Charmed Charmed and Incapacitated Incapacitated for 2 turns. As an action, while still within range, you can Maintain Maintain the charm, extending the charm for another 2 turns. If the target takes damage, the effect ends.

Level 6

Instinctive Charm Instinctive Charm

  • As a Reaction, charm an enemy that attacks you. They must succeed on a Wisdom Wisdom saving throw or attack a new target if possible. If a target succeeds on its saving throw, it cannot be affected by this ability until after a long rest.

Level 10

Split Enchantment Split Enchantment

  • You know your enchantments inside and out. You can target 2 creatures with Enchantment spells that would normally only target 1 creature.