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You embody the vast viridian power of the natural world, an avatar of the subtle divinity of fruitfall, avian migration, woodland silence, and the landslide's roaring fury.
Nature Domain is one of the Subclasses of Cleric.
Subclass Features
This subclass obtains all the features from its base class, Cleric, in addition to its unique features outlined below.
Level 1
- You learn a Druid cantrip, and become Proficient in Animal Handling, Nature, or Survival.
- Available Druid cantrips:
- Available Druid cantrips:
- Gain Heavy armour Proficiency
Domain Spells
- You gain spells from your domain. They are Always Prepared.
Level 2
- Channel Divinity Action: Channel fey magic to Charm nearby beasts and plants for 10 turns.
Level 3
Domain Spells
- You gain additional spells from your domain. They are Always Prepared.
Level 5
Domain Spells
- You gain additional spells from your domain. They are Always Prepared.
Level 7
Domain Spells
- You gain additional spells from your domain. They are Always Prepared.
Level 8
- Once per turn, deal additional damage in addition to your weapon's weapon damage using one of the following selectable variations:
- Divine Strike: Cold: 1d8 Cold
- Divine Strike: Fire: 1d8 Fire
- Divine Strike: Lightning: 1d8 Lightning
Level 9
Domain Spells
- You gain additional spells from your domain. They are Always Prepared.