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Withers

From bg3.wiki
Revision as of 23:12, 27 September 2023 by 204.107.10.23 (talk) (→‎Services: added "fee" to the end of the sentence as it ended abruptly before.)

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Withers
Withers-face.png
Stats
Level 1

STR

10

DEX

10

CON

10

INT

10

WIS

18
(+4)

CHA

10
Creature Race Icon.png  Race [[Skeleton|Skeleton]]
Creature Type Icon.png  Type Undead
HP Icon.png  HP 1 (invincible)
Creature AC Icon.png  AC 10
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 50kg / 100lbs
Proficiency Icon.png  Proficiency Bonus +2
Initiative Icon.png  Initiative -
Passive features
Character information
Location Dank Crypt, Campsite
3D Model
Withers Model.png

Withers is a mysterious undead entity that joins the player on their adventures. He offers resurrection services to the party and can allow characters to respec their character builds. He can also become a Camp Follower.

This strange wraith commands many powers: he allows you to resurrect allies, hire help, and change your class. For a price, of course.


Act One

Withers is first encountered in the Dank Crypt - an ancient temple of Jergal. He is resting inside a sarcophagus within the hidden room. Open the Richly Adorned Sarcophagus to free him. He will ask a question and then leave.

Later, Withers will appear at the Campsite and join as a Camp Follower. If the player progresses far enough without completing Explore the Ruins and meeting him in the Crypt, this will still happen. If the player then visits the Crypt, they'll still be able to complete the aforementioned quest, but the sarcophagus will be empty.

Act Two

A journal found in the Grand Mausoleum in Baldur's Gate records a meeting between a priest and who they identify as Jergal, the god themself. The journal relates that the priest "came face to face with him: Masked in gold, his skin fine and worn as parchment. Jergal, the death-keeper, the End of Everything. I asked what he needed of me. He asked a simple question: 'What is the worth of a single mortal's life?' ".

This is the same question asked of the player by Wither's when roused from his sarcophagus in Act One.

Services

  • Withers will resurrect dead Companions for a 200 Gold fee.
  • Withers is able to resurrect Hirelings to your service for a 100 Gold. Speaking through them, Hirelings are recruitable characters that can be added to aid your party - unlike Companions, Hirelings do not have related quests or interactions.
  • Withers can respec a character for a 100 Gold. This allows that character to make all of their character build choices over again, including class or classes, subclasses, spells, ability scores, etc. However, he doesn't allow a character to change their race, appearance, origin, or background.
    • Withers will not respec a character if they are a Paladin with a broken oath.

Trivia

  • Withers cannot be damaged.
  • If you speak with a hireling, it is revealed Withers is in fact remotely controlling them. In a sense, that makes Withers indirectly a companion as well.
  • It is heavily implied that Withers is either an avatar of Jergal or Jergal himself. He is found in the Temple of Jergal and scribes bear Jergal's insignia. In Withers' official concept art (see gallery below) he is referred to as Jergal. In the after credits scene Withers is talking about how he disappointed he is in the Dead Three and how he overestimated them.
    • As a Paladin or Cleric you can feel divine energy from Withers. "He has a divine aspect, yes. A reflection of death itself. Eternal and inescapable." If you ask him if he's a god's Chosen he will refuse to answer questions in that regard.
    • When a character dies and is resurrected by Withers, he states that the character's name has been "stricken from the record". Jergal is also known as "Nakasr, The Final Scribe" who is responsible for keeping record of the ultimate fate of all mortals.
    • As a Cleric of Kelemvor, You will receive unique dialogue when talking to withers. You will sense something familiar about him when you first meet him. He will say unique lines such as "Thou walk with death, child of Kelemvor. That is enough for an understanding between us" and "No, although Kelemvor chose wise to bless one such as yourself" when replying to your questions

Gallery

External Links