Snurd is a Goblin Sharp-Eye in the Goblin Camp in Act One. He is guarding the checkpoint leading to the camp from the Blighted Village, being positioned on a rocky peak that overlooks the bridge. If a battle happens, he will focus on rushing to the war drum to call in reinforcements and alert the camp.
Novice of the Absolute | |||||||
Sharp-Eye Snurd | |||||||
---|---|---|---|---|---|---|---|
Stats | |||||||
Level 2 | |||||||
| |||||||
![]() |
Goblin | ||||||
![]() |
Humanoid | ||||||
![]() |
12 | ||||||
![]() |
13 | ||||||
![]() |
9m / 30ft | ||||||
![]() |
Small | ||||||
![]() |
35kg | ||||||
![]() |
+2 | ||||||
![]() |
+2 | ||||||
Passive features | |||||||
Character information | |||||||
Location | Goblin Camp | ||||||
Faction | Cult of the Absolute | ||||||
Experience on kill | 20 | ||||||
Attacks and Abilities
Ranged Attack - Goblin Bow




- Can use Weapon Actions.
- May use Arrow of Fire.
Ensnaring Strike (Ranged)
Your attack summons thorny vines that possibly Ensnared your target.








Nimble Escape
Retreat safely: moving won't provoke Opportunity Attacks.
- Gains Disengage condition.
Worg Companion
Some Sharp-Eyes have access to the Worg Companion ability, allowing them to summon a Worg