More actions
Gnoll Warlord | |||||||
Flind | |||||||
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Stats | |||||||
Level 5 | |||||||
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Race | Gnoll Fiend | ||||||
Type | Fiend | ||||||
HP | 85 | ||||||
AC | 16 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Medium | ||||||
Weight | 100kg | ||||||
Proficiency Bonus | +3 | ||||||
Initiative | +8 | ||||||
Passive features | |||||||
Character information | |||||||
Location | The Risen Road | ||||||
Allies | Gnoll Hunter Hyena Gnoll Fang of Yeenoghu | ||||||
Experience on kill | 75 | ||||||
The Flind is a hostile Gnoll warlord in The Risen Road Cave just west of The Risen Road Waypoint during the Act One. Unique among Gnolls for having become part Fiend, thus not counting as a Monstrosity. The warlord is one of the highest hitting enemies within the first act and comes with a wide mix of attack choices to unleash.
Act 1
The Warlord of a vicious band of Gnolls. Found gathered outside of The Risen Road Cave, having trapped Rugan and Olly that are transporting good for Zarys in the surrounded cave. After the first round, the Gnoll warlord will mentally link with you, revealing their a forcefully made True Soul. The creature can be convinced to join the players' side for the fight using Illithid Persuasion, if it hasn't been used that day.
- DC 2 Wisdom check. Convince the Gnoll and her pack to focus on people in the cave, making them your allies.
- DC 2 Wisdom check. Convince the Gnoll to turn on her own pack to sate her hunger. Doing so will reward you the XP of all living enemies as if you have defeated them, including Flind.
After the fight is remains unsated still. Another Illithid Persuasion Check can be done for differing outcomes.
Attacks and Abilities
Flail of Pain
Strike a creature with the Flail of Dread Skulls to inflict as much pain as possible.
Attack roll: +8Flail of Paralysis
Strike a creature with the Flail of Dread Skulls and possibly Paralyse it.
Attack roll: +8Flail of Madness
Strike a creature with the Flail of Dread Skulls and possibly drive it Mad.
Attack roll: +8Multiattack
Aim on Flail of Madness, one Flail of Pain and one Flail of Paralysis at a target.
Attack roll: +8
- See other attacks for damage and related saves.
- Can only use when Frenzied through their Seething Fury ability.
Multiattack (Ranged)
Attack roll: +5- May only do when Frenzied through their Seething Fury ability.
Bloodfest
Gorge on a corpse of the fallen to regain hit points.
Seething Fury
Let the rage build within you. Once it overflows, you'll be able to attack multiple times per turn.
Recharge: Per combat*This will evolve into Festering Frenzy and than Frenzied, allowing the Gnoll to attack three times per turn.
Aura of Bloodthirst
Any nearby creatures with the Rampage trait can make a bite attack as a Bonus Action.
Tactics
Flind is a very powerful and dangerous enemy that can be encountered quite early if your exploring aimlessly. Flind has quite a lot of Hit Points and notable amount of AC that makes them quite tanky. As for damage, their unique flail attacks can vary between dealing massive amounts of damage, paralyzing or turning a party member hostile for a time. The biggest threat is if they reach a frenzied state, allowing them to use all three of their unique flail attacks in one multiattack.
The warlord's weakness though is more of out of combat. So long as a party member hasn't used their Illithid Persuasion that day, the Gnoll Fiend can be converted into an ally against its pack and even forced to kill themself. In a direct fight though, it is best to focus on the Gnoll with their strongest melee fighters and using AoE spells or such as Cloud of Daggers and Alchemist's Fire. Knocking them Prone will also give an easy way to strike them down quickly before they can get up.
Notable Loot
Notes and Trivia
- The Flind has an extremely high initiative score despite lacking any clear means to increasing it so.
- "Flind" is not the creature's name, but is actually a superior type of Gnoll that is physically more powerful and vicious than their lesser cousins.