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Objectives
Objectives and journal entries may vary pending player decisions and outcomes.
- The Rite of Thorns is dangerous magic. Why is Kagha so determined to do this? We should investigate.
- We found a note addressed to Kagha that mentioned a meeting in the swamp. What is she up to?
- A second note proved that Kagha is in league with the Shadow Druids. This could explain why she wants the tieflings gone.
- (If the note is found by chance through exploration) We found a note proving that Kagha is in league with the Shadow Druids. This could explain why she wants the tieflings gone.
- Rewards 15 experience.
- (Kagha lives) We persuaded Kagha to turn against the Shadow Druids. It's time to end this.
- (Kagha dies) Kagha refused to abandon her plans. It's time to end this.
- We defeated the Shadow Druids and stopped the ritual. We should report our success to Zevlor.
- (Kagha lives) We exposed Kagha but were able to convince her to abandon the Shadow Druids. After fighting them, she stopped the ritual. The grove remains open.
- (Kagha dies) We exposed Kagha and fought the Shadow Druids. Kagha is dead, and her ritual has been stopped. The grove remains open.
- The tieflings have been forced out of the grove, and the druids' ritual is complete. The grove is closed now - perhaps for good.
- We've interrupted the druids' ritual to close the grove, but now they are attacking the tieflings!
- The grove is besieged by goblins! The druids will want nothing more to do with us.
- We defeated the goblins. The refugees can safely leave the grove.
Walkthrough
This is multi-staged quest that can have several different outcomes, though it roughly follows the same path. Upon receiving this quest, the player is implored to search the Druid Grove to investigate Kagha.
The First Clue
The vital clue required to progress this quest lies in the Half-Torn Note within Kagha's chest (X:-484, Y:-7), in the Emerald Grove. Interacting with the chest is considered a crime, meaning the player must engage with it while out of sight if they wish to avoid attitude lost. The chest is locked and requires a Difficulty Class (DC) 10 Sleight of Hand check to open. If the player is unable to pass the Skill Check, they can alternatively destroy the chest.
Following the Clue
Reading the note reveals that Kagha has been corresponding with someone named Olodan, who asked her to meet alone at the "swamp". The swamp that the note is referring to is located in the Putrid Bog (X:97, Y:224), in the southern part of the Overworld map.
The swamp is guarded by 2 Wood Woads and 4 Ancient Mud Mephits who will be hostile on sight. This can be a difficult fight depending on the level of the player and how well equipped and prepare they are. The Wood Woads have the ability to regenerate 10 Hit Points per turn, but are vulnerable to fire damage. The Ancient Mud Mephits are fragile, but will endlessly summon Young Mud Mephits until they are dealt with.
Once the enemies have been taken care of, search the large tree at the center of the island (X:86, Y:220). There will be an interactable Wooden Crevice on the south-west side of it that hides the Letter to Kagha.
Reading it reveals that Kagha has been scheming with the Shadow Druids to take over the Emerald Grove and install herself as the First Druid.
Confronting the Shadow Druids
With Kagha's secret now revealed, all that is required to finish this quest is to confront her back at the Druid Grove. Confronting Kagha forces the Shadow Druids Olodan, Wren, and Pinta - who have been hiding in the Grove by wildshaping themselves into Rats.
If they wish to, the player can try to convince Kagha to repent and break her alliance with the Shadow Druids ahead of the fight, making her into an ally in the upcoming confrontation. To do so, they must first pass a DC15 Persuasion check to stop her from immediately jumping into action.
After that they must also succeed on another DC10 Persuasion or Religion check to convince her to join their side. If the player has read the plaques inside the Emerald Grove and learned of the grove's history, they have an alternative option to succeed on a DC5 History check to convince Kagha. Some backgrounds (i.e. Wood-Elves) gets an auto-success option.
Alternatively, if the player uses the Detect Thoughts spell at the start (instead of the DC15 Persuasion check), they only need to pass a single DC13 Intelligence Check to convince Kagha.
After that, a fight breaks out against the three Shadow Druids, with Kagha either joining them or the party depending on the dialogue choices. The other occupants of the Druid Grove, such as Rath and Silver also join the player against the Shadow Druids.
After the battle, if Kagha is spared and the player character is a Druid, she bestows upon them the title of Faithwarden and award them with the staff, Pale Oak. If Kagha perished during the battle, the player can loot the magical amulet Broodmother's Revenge off her body.
Rewards
- (Looted from Kagha's body)
- (Awarded to the player if they are a Druid and Kagha is alive)
- (Awarded by Zevlor)
- 15 Exp for confronting Kagha
Related Quests
Notes
- The letter to Kagha in the Putrid Bog is there even if the player hasn't started this quest. With meta knowledge or simple thorough exploration of the Sunlit Wetlands, it's possible to "skip ahead" by finding it unprompted. The quest starts and the player is told to confront Kagha.