More actions
Wake up Art Cullagh is a quest in Chapter Two of Baldur's Gate 3. It can be started by speaking with Fist J'ehlar at the Last Light Inn.
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Objectives
- Find some clues about Art.
- We met Art Cullagh, a mysterious man lying unconscious in Last Light Inn.
- We heard Counsellor Florrick talking about a Flaming Fist found comatose in Last Light Inn. He may have knowledge about the shadow curse. We should see if we can wake him somehow.
- We met Art Cullagh, a mysterious man lying unconscious in Last Light Inn. He's being cared for by a Flaming Fist.
- Tell Halsin about Art Cullagh.
- Art Cullagh whispered the name 'Thaniel' in his sleep - the spirit of the land that Halsin mentioned. We should tell Halsin about this.
- Investigate the House of Healing.
- We found Art's last orders - to investigate the House of Healing. If we follow in his footsteps, we might learn more about him.
- Show the lute to Art.
- We found a lute bearing Art's initials in the House of Healing. Maybe playing it for him will bring him back to his senses.
- We met an unconscious Flaming Fist named Art Cullagh in Last Light Inn. The lute we found at the House of Healing bears his initials. Perhaps the two are connected?
- We woke Art. He desperately wants to speak to Halsin about Thaniel - the spirit of the land, who he met in the Shadowfell.
- Art despaired when he learned of Halsin's death. Without him, Thaniel is lost to the Shadowfell - and the shadow curse can never be lifted.
- We woke Art. He told Halsin that he met the spirit of the land, Thaniel, in the Shadowfell.
- If Isobel dies or is kidnapped in Resolve the Abduction: Art Cullagh died before we could wake him.