More actions
Scratch is a Beast creature and a potential Camp Follower encountered in Act One.
Scratch | |||||||
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Stats | |||||||
Level 2 | |||||||
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Race | Beast | ||||||
Type | Beast | ||||||
HP | 11 | ||||||
AC | 11 | ||||||
Movement Speed | 9m/30ft | ||||||
Size | Medium | ||||||
Weight | 45kg/100lbs | ||||||
Proficiency Bonus | +2 | ||||||
Initiative | 1 | ||||||
3D Model | |||||||
Passive Features
Recruiting as a Camp Follower
Scratch can be recruited as a pet Camp Follower and will remain in the Campsite after being recruited.
Scratch is found in the Forest west of the Owlbear Nest (X:69, Y:476). When you find him, he's defending the body of his dead master, a messenger named Gomwick. You can comfort him and urge him to follow you back to your camp. Scratch stays with his master, but will find his way to the Campsite during your next long rest.
Shouting at the corpse will turn Scratch hostile.
Locations
Trivia
- You can pet Scratch. The first time this will cause several camp companions to like you more.
- Attacking, shoving and throwing Scratch after being recruited in your camp will make him and everyone that isn't in your current party hostile to you, you are a very terrible person for the best boy.
- At some point, Scratch will bring you a ball, succeeding in a strength, Sleight of Hand, or Animal Handling check will allow you to take the ball and throw it to play fetch, Scratch will retrieve and return the ball to your inventory. This allows you to summon him as a familiar who can find hidden items.
- Speak with Animals bypasses the Ability Check.